Flask Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is muscular with a powerful set of arms. Her red fur is unkempt and raggedy. She has gleaming, smiling yellow eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She always tries to repair and not replace. It was this mentality that drove her into the Ploughman business.
History: A powerful slaver made her what she is. Cursed with vampirism at a very young age, Flask has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To end her boredom; and she is content
Ideals: Persistence. Flaws: Ugly, Mundane, Disease. Bonds: Poor, Mentor. Occupation: Ploughman
Voice: Soothing and warm
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 20 (+5) | 11 (+0) | 5 (-3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 1400 sp.
Vezera Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and is typically in her Banker uniform. She keeps her long white crest kept up in a rat tail. She is baby faced.
Personality: She speaks before she thinks and is too direct. She also hits on women, regardless of circumstances.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an athlete and attended two major summer competitions. She never won. She became a Banker soon after.
Motivation: Further expansion of business; and wants to work out more often
Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Has a crush, Immigrant. Occupation: Banker
Voice: Voice breaks
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Elven, Celestial
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 230 gp. 1 Half-Plate.
Kerkad Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an entirely green suit with tan socks and a vest with buckled shoes. His scarlet crest, when down, is lengthy. His gold eyes have a joyful gleam in them most of the time.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Kerkad was raised in a hard working conservative environment. A freak accident while working with his Cartwright mother left him crippled. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg
Ideals: Athletic, Justice, Impeccable. Flaws: Disease. Bonds: Job. Occupation: Navigator
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 70 gp.
Nija Fealty, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. She keeps her brown hair in a pixie cut. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: This woman loves writing and to teach people writing more than just about anything. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has had some formal writing training, and achieved minor success. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Sailor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 300 sp.
Aym Murder, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she dresses well, wearing green shirts, loose pants, and blazers most of the time. She wears her black hair up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She can speak with the recently deceased. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Architect
Voice: Booming voice
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Hupe Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man wears an entirely red suit with black socks and a vest with buckled shoes. His clothes are grease stained in places. His long golden hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a Junk Dealer, his mother struggled to pay the bills. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Hupe's homeland. Hupe decided to take the middle way and become a bodyguard. He left for the east, certain he would find work there.
Motivation: To protect his home; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Poor, Immigrant, Attractive, Guardian. Occupation: Hunter
Voice: Thin and wheezing
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 220 gp.
Cloud Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear pastel pants and tee shirts. His red fur is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of western immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and he feels that his past leaves him morally obligated to help
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Immigrant, Poor. Occupation: Herbalist
Voice: American accent
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Dimble Offund, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tattered old clothes. His silver hair is cut short with large spiked bangs in the front. His green eyes lackadaisically let the world flow into them.
Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 12 years.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Job, Military. Occupation: Fortune-teller
Voice: Whispers
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 4000 cp. Zircon (60 gp).
Erias Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'5", this man is well dressed, constantly wearing a brown suit, violet shirt, and yellow tie. His long blonde hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: Prone to second guessing himself, he comes off as nervous. Animals are drawn to him, and he is able to talk to them.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He's also a talented Hunter, but doesn't like to broadcast it.
Motivation: He wants to get laid; and he's in love
Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Job, Has a crush. Occupation: Barber
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 6000 cp. 1 Masterwork Artisan’s tools.
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Their contribution stands as a beacon of hope for all adventurers!