Fallond Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally shirtless and showing off his tattooed chest. He keeps his silver hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Animals are drawn to him, and he is able to talk to them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Gifted, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Alain Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a fancy red dress. Her hair is long and auburn with streaks of white, and is pulled back with small red clips. Her blue eyes are slightly larger than normal.
Personality: She has a massive crush on the younger sibling of the Painter who has hired her part-time. She is able to make almost anything out of random pieces of junk.
History: A powerful brothel owner made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She ran away from her former home and has been making her living as a Painter for the past few years.
Motivation: A rival would like her out of the picture; and she has decided she is irredeemable
Ideals: Gifted. Bonds: Attractive, Has a crush, Mentor, Job, Criminal record. Occupation: Painter
Voice: American accent
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 60 gp. 1 Masterwork Common Melee.
Einkil Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has a moderate pudge and is not very fit. He wears his red hair up. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Further he is a bit of a stoner and is frequently out of it.
History: When he was but 7 years old his parents immigrated from the east. He was taken as a slave by a traveling circus and forced to perform He got away from his former life and has fallen to alcoholism.
Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Immigrant, Slave. Occupation: Spice Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 260 gp. Rock crystal (80 gp). Azurite (13 gp).
Skirt Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears dull pastel sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed halberd, just in case. Her fur, while still mostly white, has prominent grey streaks. She tend to wears goggles to shield her eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She takes great joy in being the best Guard in town.
History: When she was but 4 years old her parents immigrated from the south. She found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with her childhood friend; and further expansion of business
Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Adventurer. Occupation: Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp. 1 Masterwork Artisan’s tools.
Quick Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a pastel shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her long yellow fur is drawn into a two foot long braid. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Quick was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Knight. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand her business; and gnomish compassion
Ideals: Fighting. Flaws: Racist, Fearful. Bonds: Poor, Job. Occupation: Knight
Voice: Irish accent
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
Ahrim Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a colorful flower in his blue hair. He wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He comes from a rich western family. His mother was a soldier and died while he was still young. Ahrim was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it
Ideals: Logical. Flaws: Addict. Bonds: Attractive, Rich, Military. Occupation: Jeweler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'7") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Minor magic item.
Seebo Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of halberds on his belt, each one with a jet on the hilt. With a patchy chestnut beard and wild chestnut hair. His eyes are violet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. Seebo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Rich, Adventurer. Occupation: Marshal
Voice: Slow speaker
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 300 gp. Red spinel (150 gp).
Adrex Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and red robe with the hood down. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a skull on it. He wears a feathered hat to cover his moderate length scarlet crest. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has always had a great fascination with Half-Orc culture. He enjoys reading and quiet.
History: Adrex was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adrex grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adrex. He struck the Jeweler job and began his own company from there.
Motivation: Nothing but the best is good enough for him; and he feels that his past leaves him morally obligated to help
Ideals: Logical, Impeccable. Flaws: Racist. Bonds: Job, Criminal record. Occupation: Jeweler
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: Just what you see.
Tricking Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and is wearing the road beaten gear of a warrior. She keeps her yellow fur in a pixie cut. Her eyes are amber.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born the only child of a wealthy merchant. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has been a successful dealer in antiques buying low and selling high.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she feels threatened by others
Ideals: Fighting, Optimist, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Adventurer. Occupation: Bather
Voice: French accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
