Marastyr Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has dyed her greying white hair a little too much giving a sharp white color. Her eyes are gray and she is always smoking a pipe.
Personality: Always inclined to offer people food she seems plenty friendly. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. From there she went from mercenary job to mercenary job. She used her abilities to travel the world and help people.
Motivation: She wants to get laid; and she's looking for her big break
Ideals: Philantrophist. Bonds: Attractive, Has a crush, Adventurer, Religious. Occupation: Gardener
Voice: Hollow voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp.
Art In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown costume with the symbols of strength on her torso. Her white fur is heavily combed to the left. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is very quiet and rarely speaks above a whisper. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: The child of a Scribe, who enjoyed hunting, Art was taken on many hunting expeditions. From her teen years she was always beautiful and desirable, so people have always doted on her. She used her abilities to travel the world and help people.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Nature, Enemies. Occupation: Bellfounder
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 8 (-1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 350 gp.
Aelar Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a chestnut handlebar mustache and slicked back chestnut hair. His fierce amber eyes like to dwell on things.
Personality: A deeply religious man he believes everything happens for a reason. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: When he was but 6 years old his parents immigrated from the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Sabotage a competitor; and his religion dominates his actions
Flaws: Antagonistic. Bonds: Religious, Job, Immigrant. Occupation: Body Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp. Citrine (70 gp). Golden pearl (140 gp). Moonstone (70 gp).
Waywocket Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a bow, but if one is not available she will default to her lance. Her hair is cut close to her head. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: A skeptical and narcissistic woman, Waywocket's first love is herself. Her second love is also herself. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: The child of eastern immigrants she idolized her mother. Her first spouse was a Actor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her brother recently and the two have been together since.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Impeccable. Bonds: Immigrant, Family. Occupation: Slave Trader
Voice: Hollow voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 9000 cp. Tourmaline (120 gp).
Markosian Mayhem, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses well, wearing black shirts, loose pants, and blazers most of the time. She is bristling with hidden weapons, mostly warhammers and hammers. She has styled her brown hair well, parting it to the right. Her black unseeing eyes seem to look past you.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Markosian was born with her father's beautiful face. From there she went from mercenary job to mercenary job. Being a Tanner kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She desires power and/or immortality; and she has decided she is irredeemable
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Criminal record, Adventurer. Occupation: Tanner
Voice: Slurs words
Attributes [hide]
Medium (4'11") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 280 gp. 1 Silk rope.
Paymon Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a black shirt with thin tan vertical stripes and violet pants. His hair is greying and his face has many wrinkles. His red eyes peer out from beneath his wide-brimmed black hat.
Personality: He dislikes all the random violence that takes place in the south. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he's attracted to the pc
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Mentor, Military. Occupation: Scribe
Voice: Slurs words
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Harbek Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears brown trousers with black and green striped suspenders. He wears various colorful collared shirts. His white hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady violet eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He is a Lamia in disguise. Harbek abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.
Motivation: Wants his loneliness to end.
Flaws: Ugly, Insomniac. Bonds: Has a crush, Adventurer. Occupation: Healer
Voice: Creaky witch voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 120 gp.
Jebeddo Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His chestnut hair and beard is wavy and long. He wears a mask on his face.
Personality: Jebeddo wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He does not trust anyone and sleeps with one eye open.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He seems to be bored by most things; and he is content
Ideals: Disciplined. Flaws: Insomniac, Mundane. Bonds: Rich, Attractive. Occupation: Detective
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 6 (-2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 400 sp. Tiger eye turquoise (7 gp). 1 Masterwork Common Melee.
Kerkad Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has wavy copper crest. His thin eyebrows rest above his beady gold eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kerkad took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and wants to open a new tavern
Ideals: Optimist. Flaws: Ugly. Bonds: Nature, Military, Job. Occupation: Mason
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Auran, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Jasper (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
