Nutae Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears long strands of jet and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is cut jaggedly and amateurishly. His eyes are hazel.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He works hard and plays hard.
History: The child of a Courier, who enjoyed hunting, Nutae was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and he is greedy
Ideals: Optimist. Flaws: Hedonist. Bonds: Rich, Nature, Attractive. Occupation: Actor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 7 (-2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 250 gp. 1 Chain shirt.
Peter Beckwith, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail, marred by beers. He has no hair. His violet eyes are passionate and lively.
Personality: He is very quiet and rarely speaks above a whisper. He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Philantrophist, Fighting. Flaws: Ugly, Shy. Bonds: Job. Occupation: Herbalist
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 70 gp.
Gunnloda Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears long strands of ruby and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is very quiet and rarely speaks above a whisper. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Jeweler arts, while her father instructed her in etiquette, music and courtly manner. From there she went from mercenary job to mercenary job. During her travels, Gunnloda and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gunnloda discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Gunnloda fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Regain custody of her son; and to unite with her sister
Flaws: Shy, Disease. Bonds: Rich, Adventurer, Family. Occupation: Jeweler
Voice: Irish accent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1400 sp.
Georgina Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a red armored body suit, with a simple grey line shooting up and back down. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her violet eyes dart from person to person to random spaces in the air.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She uses divination through singing.
History: Georgina was raised in a hard working conservative environment. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and obtaining odd cultural human artifacts is her passion
Ideals: Disciplined, Gifted. Bonds: Job, Adventurer. Occupation: Dilettante
Voice: Low and grunting
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Gnoll, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Average lock.
Gorbundus Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and tends to wear a black poncho over his likewise colored trousers and shirt. He has done his best to style his black crest to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the north. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Flaws: Ugly, Insomniac, Terse, Antagonistic. Bonds: Immigrant. Occupation: Barber
Voice: Russian accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Purban Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: This western man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. He has a white handlebar mustache and slicked back white hair. His violet eyes have a joyful gleam in them most of the time.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born at the edge of vast desert. Through the years after Purban was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Purban's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Impulsive. Bonds: Poor, Immigrant, Nature. Occupation: Bellfounder
Voice: Hissing voice
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 5000 cp.
Nimble Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, she is an attractive figure. She wears just a brown suit. She has done her best to style her beige fur to look like a famous performer. Her green eyes peer out from beneath her deerstalker brown hat.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born to a criminal king-pin and mafia family From her teen years she was always beautiful and desirable, so people have always doted on her. Being a Shepherd kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels threatened by others
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Attractive, Criminal record. Occupation: Shepherd
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 280 gp.
Mella Thorton, Female Half-Elf [Permalink]
Personal [hide]
Description: This eastern woman wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her clothes are grease stained in places. She has shaved her head bald. She wears large thick round spectacles.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Mella was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Mella abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Obtaining odd cultural Human artifacts is her passion; and she desires power and/or immortality
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Bowyer
Voice: Low range voice
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 50 gp.
Kaladan Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). His bronze crest is greasy and uncared for. His face is scarred and worn.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A true patriot, Kaladan would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He tends to his Servant job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and he wants nothing more than to rejoin the army
Flaws: Ugly, Disease, Insomniac. Bonds: Job, Military. Occupation: Servant
Voice: American accent
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
