Delre Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with deerstalker hat. She is physically well-built. Her chestnut hair is cut jaggedly and amateurishly. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Delre was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Tanner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Aura Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her long yellow fur is drawn into a two foot long braid. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Ruler arts, while her father instructed her in etiquette, music and courtly manner. She has had some formal writing training, and achieved minor success. She now mingles about in high society.
Motivation: She is greedy; and she uses money and sex appeal to get what she needs
Ideals: Opinionated, Entrepeneur, Artistic. Bonds: Rich, Attractive. Occupation: Ruler
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 5000 cp.
Ghesh Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a green feathered hat and green clothes. His white crest is heavily combed to the left. His eyes are a pleasant red.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a pair of adventurers, Ghesh grew up listening to his mother's many stories. Through the years after Ghesh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Ghesh's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Joker, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Carter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Kite On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She keeps her long black fur kept up in a rat tail. Her fierce hazel eyes like to dwell on things.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a brothel owner, Kite was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Herbalist. She struck the Herbalist job and began her own company from there.
Motivation: Meet up once more with her childhood friend; and her religion dominates her actions
Ideals: Philantrophist. Bonds: Adventurer, Mentor, Job, Religious. Occupation: Herbalist
Voice: French accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 18 (+4) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Orc, Elven, Infernal, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Iolite (40 gp). Alexandrite (600 gp).
Jo Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman dresses like a well dressed Fletcher does. Her hair is greying and her face has many wrinkles. Her eyes are likewise green. Her teeth are white and perfect.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She also has developed a complete distrust of the Glassblower profession.
History: Jo lived on a farm with her father, near the main road leading to a nearby town. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fletcher work with an outfit from a few towns over. Fletcher work suited her well, and with each successful project, she earned more gold and more respect from her peers. By chance she met her sister recently and the two have been together since.
Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her son
Flaws: Emotional. Bonds: Job, Poor, Attractive, Family. Occupation: Fletcher
Voice: Loud with bravado
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. Jet (120 gp).
Fallond Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He wears his hair in dreadlocks. He has several tiny amethyst earrings on each ear.
Personality: He never swears and excessively uses polite adverbs when speaking. He is able to fit into much smaller and tighter spaces than normal.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Sorcerer school at a young age so that he could practice his psionic talents. He now mingles about in high society.
Motivation: To get a good night's sleep; and money/treasure
Ideals: Optimist, Gifted. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Sellsword
Voice: Russian accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 600 sp. Amber (60 gp). Jasper (20 gp). Zircon (20 gp). 1 Chain shirt.
Imsh Sutton, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 6'8". He is well dressed, but even with his fine clothing he looks run-down. He has a small bristly mustache and wavy white hair. He is baby faced.
Personality: A deeply religious man he believes everything happens for a reason. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Imsh was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his old friends
Ideals: Philantrophist. Bonds: Religious, Job, Adventurer. Occupation: Laborer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Celestial, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Ildrex Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a fancy black suit. His red crest is knotted and matted. His eyes are a pleasant red.
Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gifted from a young age, Ildrex studied abroad. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Wants to work out more often; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted, Professionalism, Athletic. Flaws: Secretive. Bonds: Attractive, Poor. Occupation: Farmer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 5 (-3) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. A miniature golden chest with tiny emeralds lining the top (140 gp).
Tûgog Alton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in a clean black cloak covering his clean studded leather. His golden hair is long and unkept. He has a dull look in his hazel eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He works hard and plays hard.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tûgog grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tûgog. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Money/treasure; and seeks redemption
Ideals: Persistence. Flaws: Ugly, Hedonist. Bonds: Rich, Criminal record. Occupation: Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Freshwater pearl (8 gp).
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