Bernard Barlow, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has styled his brown hair well, parting it to the right. His green eyes are passionate and lively.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He receives visions of the future at random moments
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His necromantic abilities were realized during a raid on his village. He has dedicated himself to building a better trade route.
Motivation: Revenge; and someone believes him a fraud
Ideals: Disciplined, Gifted. Bonds: Rich, Adventurer, Enemies. Occupation: Barkeep
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 60 gp. 1 Masterwork Common Melee.
Dean Myerscough, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His auburn hair has been sun bleached extensively. His fierce amber eyes like to dwell on things.
Personality: He snorts whenever he laughs or is feeling confident. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Dean was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with unlife at a very young age, Dean has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.
Motivation: To get a good night's sleep; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur. Flaws: Disease, Insomniac. Bonds: Poor, Family. Occupation: Mason
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 18 (+4) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Lapis lazuli (16 gp).
Gynk Churchill, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a fancy white dress. She has a very tight haircut. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Confrontational and typically high on some drug or another. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Gynk lived on a farm with her mother, near the main road leading to a nearby town. Her mother took her hunting and taught her how to get in the mind of other creatures. She got away from her former life and has fallen to alcoholism.
Motivation: Wants to have a good time and be beloved; and an old rival family wants her found
Ideals: Philantrophist, Optimist. Flaws: Addict. Bonds: Attractive, Family, Nature. Occupation: Healer
Voice: Whispers
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 sp.
Purson Righteous, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a simple green robe with violet stripes complete with hood. His black hair is still thick. His eyes, though not visible through his cowl, are gold.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to loving parents in a slum to the north. One day when Purson was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Purson was heart-stricken from the event, and his mother started working long hours to provde for them. He has never given up on his painting dream.
Motivation: Marry his brother to traveling adventurers; and to end his boredom
Ideals: Artistic. Flaws: PTSD, Mundane. Bonds: Family, Poor. Occupation: Priest
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 3000 cp. Black velvet mask with numerous citrines (170 gp).
Gerbo Reese, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tan vest and prefers white and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his father out around the business and became quite the natural. He struck the Mayor job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Mayor
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 19 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Celestial, Infernal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Hlin Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case, marred by teas. Her golden hair is cut short. She has brown eyes.
Personality: Confrontational and typically high on some drug or another. As long as the job gets done she does not care how it got done.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Professionalism. Flaws: Ugly, Addict. Bonds: Rich, Criminal record. Occupation: Jeweler
Voice: Spits and sputters
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 2 (-4) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Just what you see.
Mordai Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'0", this man tends to wear a large black jacket. He has dark red hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Mordai is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a ruthless business man, a trait he acquired from his father.
History: He got into the Fortune-teller business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and a deep hatred of giants
Ideals: Extrovert, Entrepeneur. Bonds: Attractive, Job, Rich, Enemies. Occupation: Fortune-teller
Voice: Irish accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp. Hematite (11 gp). Rose (70 gp).
Heather Blakely, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has wavy blonde hair. Her brown eyes are slightly larger than normal.
Personality: Calm and collected, she is a well trained Seamstress. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Heather hails from a village terrorized by drow. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She tends to her Seamstress job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business; and many drow want her driven away
Ideals: Extrovert. Bonds: Attractive, Job, Enemies, Mentor. Occupation: Seamstress
Voice: Soft and melodious
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 500 sp. Coral (160 gp).
Elysande Wade, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears suspenders and grey workpants. Her shirt is black, and she wears a heavy grey leather apron most of the time. Her red hair is lengthy. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She can speak with the recently deceased. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born a particularly ugly child, much to the horror of her parents. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Shepherd
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 10 pp.
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