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NPC Generator

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Advanced [show]


Aline Lincoln, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. Her golden hair is heavily combed to the left. She has a dull look in her blue eyes.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. The war was a terrible time for her, and Aline does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born a particularly ugly child, much to the horror of her parents. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is currently in port desperately looking for someone to get her out; and she feels kind of lost in life

Ideals: Justice. Flaws: Depressed, Ugly. Bonds: Military, Slave. Occupation: Mason

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aline Lincoln, Female Human Sorcerer 1
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 70 gp.


Social Check DCs


Randal Connors, Male Half-Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a worn and beaten armor. His blonde hair is styled in orderly dreadlocks. His eyes are amber and catlike.

Personality: He acts crazy and hedonistic. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Criminal record, Enemies. Occupation: Interpreter

Voice: Laughs frequently while speaking

Attributes [hide]

Randal Connors, Male Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 14 (+2)17 (+3)
Skills Arcana +4, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Terran, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 600 sp.


Social Check DCs


Dabbledob Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His black hair is long and unkept. His eyes are violet and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born to loving parents in a slum to the west. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He left for the west, certain he would find work there.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Ugly, Depressed. Bonds: Enemies, Poor, Immigrant. Occupation: Doctor

Voice: American accent

Attributes [hide]

Dabbledob Shadowcloak, Male Gnome Sorcerer 1
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)12 (+1) 13 (+1)14 (+2)
Skills Athletics +2, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 130 gp.


Social Check DCs


Kiirith Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing colorful clothing, dressed as a Apothecary. His crest is short and scarlet. He tend to wears goggles to shield his eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. A true patriot, Kiirith would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. In the meantime he has taken over work as a Apothecary and occasionally as a mercenary.

Motivation: He desires power and/or immortality.

Bonds: Attractive, Military, Job, Adventurer. Occupation: Apothecary

Voice: Can't modulate volume

Attributes [hide]

Kiirith Pfaphnyrennish, Male Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 11 (+0)17 (+3)
Skills Arcana +3, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 70 gp.


Social Check DCs


Enidda Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue collared shirt and black skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She carries with her a set of swords, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her silver hair is heavily combed to the right. Her eyes are violet.

Personality: She is business-like. She takes instructions and follows them to the letter. Her job bores her to no end. She has decided to make it more interesting.

History: Enidda was born the youngest of three triplets. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Enidda grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Enidda. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Professionalism. Bonds: Adventurer, Criminal record, Family. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Enidda Folkor, Female Gnome Sorcerer 2
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills History +3, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: Embroidered silk and velvet mantle with numerous moonstones (600 gp). A roughly beaten golden orb (120 gp).


Social Check DCs


Flame Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fine chain shirt which he covers with brown colored cloaks and clothing. He keeps his beige fur in a flapper bob. His eyes are yellow and he is always smoking a pipe.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of northern immigrants he idolized his mother. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Blacksmith, and he later adopted a second daughter.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his absent mother

Ideals: Athletic, Philantrophist. Bonds: Family, Adventurer, Immigrant. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

Flame Of Storm, Male Tabaxi Sorcerer 1
Medium (6'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 4000 cp.


Social Check DCs


Quick Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'10" has a big stupid grin on his face most of the time. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His lavender fur is knotted and matted. He wears crescent spectacles with a black brim.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born the only child of a wealthy merchant. His first spouse was a Servant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. After a long history of fighting, Quick and his spouse have recently divorced.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Criminal record, Family. Occupation: Body Guard

Voice: Russian accent

Attributes [hide]

Quick Paws, Male Tabaxi Sorcerer 2
Medium (6'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)14 (+2) 13 (+1)8 (-1)
Skills Deception +1, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Ignan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 900 sp.


Social Check DCs


Ozyman Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dark leathers with embroidery. He has done his best to style his chestnut hair to look like a famous performer. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has always had a great fascination with Half-Elven culture. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Ozyman hails from a village terrorized by orcs. Ozyman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ozyman decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and someone believes him a fraud

Ideals: Justice. Flaws: Racist. Bonds: Attractive, Criminal record, Enemies. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Ozyman Stoutman, Male Halfling Sorcerer 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)8 (-1) 10 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Jane Van Es, Female Human [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a grey and tan handkerchief worn on her left side. Her skin is fair and her fingers are delicate and long. With bright silver hair. Her amber eyes dart from person to person to random spaces in the air.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She uses divination through singing.

History: She was born in the east, but her parents moved at a very young age to the north. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Navigator work with an outfit from a few towns over. Navigator work suited her well, and with each successful project, she earned more gold and more respect from her peers. She moves from town to town, unable to find a place to settle.

Motivation: Expand her business; and find a way to reverse the transformation of her brother

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job, Family. Occupation: Navigator

Voice: Sighs a lot, exhausted

Attributes [hide]

Jane Van Es, Female Human Sorcerer 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 11 (+0)17 (+3)
Skills Arcana +1, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Amethyst (70 gp).


Social Check DCs

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