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NPC Generator

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Advanced [show]


Henry Watson, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is styled in orderly dreadlocks. His brown unseeing eyes seem to look past you.

Personality: He is happy with his job as a Miner. He turns his eye from what people do, preferring to live and let live. Henry enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Ugly, Disease, Hedonist. Bonds: Poor, Job. Occupation: Miner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Henry Watson, Male Human Sorcerer 2
Medium (5'3") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 40 gp.


Social Check DCs


Elegant In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large pastel mantle and cape that has been intricately interwoven into his black robe. His fur is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with finding treasure.

History: Elegant lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and to reunite with his absent father

Ideals: Athletic, Fighting. Flaws: Emotional. Bonds: Adventurer, Family. Occupation: Ruler

Voice: Spanish accent

Attributes [hide]

Elegant In Woods, Male Tabaxi Sorcerer 1
Medium (5'2") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)12 (+1) 13 (+1)15 (+2)
Skills History +3, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 90 gp.


Social Check DCs


Zanna Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'4" when asserting herself. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: A skeptical and narcissistic woman, Zanna's first love is herself. Her second love is also herself. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Zanna was born in the north. At a young age she loved to build and create. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Being a Scribe kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She feels that her past leaves her morally obligated to help; and she desires power and/or immortality

Ideals: Impeccable, Persistence. Bonds: Attractive, Criminal record, Adventurer. Occupation: Scribe

Voice: Creaky witch voice

Attributes [hide]

Zanna Folkor, Female Gnome Sorcerer 2
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 19 (+4)9 (-1) 17 (+3)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. 1 Half-Plate.


Social Check DCs


Drogo Trollope, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and dresses in collared shirts and wears a proper scarf over his head. He sports a long silver beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Drogo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the south to a Locksmith, Drogo learned a great deal about his mother's area of expertise. While studying, he fell in love. They married and had a daughter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Job, In love. Occupation: Locksmith

Voice: Mousy voice

Attributes [hide]

Drogo Trollope, Male Human Sorcerer 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 11 (+0)6 (-2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 160 gp.


Social Check DCs


Urshar Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a brown costume with the symbols of magic on her torso. Her tied-back hair is golden. This violet eyed easterner is not easily forgotten.

Personality: Always inclined to offer people food she seems plenty friendly. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Urshar was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted from career to career and currently works as a Marshal.

Motivation: She's attracted to the PC; and she would like to get married and retire

Ideals: Philantrophist. Bonds: Attractive, Job, Has a crush. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Urshar Bofdann, Female Dwarf Sorcerer 1
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)12 (+1) 15 (+2)6 (-2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 90 gp. Amber (160 gp).


Social Check DCs


Chay Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple pastel line shooting up and back down. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Chay grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Opinionated, Logical. Bonds: Has a crush, Adventurer. Occupation: Soapmaker

Voice: Low rumbling, strings words together

Attributes [hide]

Chay Strongbones, Male Halfling Sorcerer 3
Small (3'2") Halfling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Undercommon, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 400 gp.


Social Check DCs


Anne Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a faded coat and loose pants complete with deerstalker hat. She keeps her long red hair kept up in a rat tail. She has several tiny emerald earrings on each ear.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born a particularly ugly child, much to the horror of her parents. Through the years after Anne was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Anne's father didn't care for her much, and the feeling was mutual. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Emotional, Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Carpenter

Voice: Thin and wheezing

Attributes [hide]

Anne Elderberry, Female Halfling Sorcerer 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)11 (+0) 15 (+2)16 (+3)
Skills Deception +5, Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 50 gp. 3 Alchemist’s fire.


Social Check DCs


Hoglik Spalding, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His white hair, when down, is lengthy. His brown eyes dart from person to person to random spaces in the air.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: He's looking for his big break; and many gnolls want him driven away

Ideals: Passionate, Entrepeneur. Bonds: Adventurer, Rich, Enemies. Occupation: Mercenary

Voice: Low range voice

Attributes [hide]

Hoglik Spalding, Male Half-Orc Sorcerer 1
Medium (5'1") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)7 (-2) 13 (+1)7 (-2)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Bathin Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of kukris on his belt, each one with a jet on the hilt. He keeps his white hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: When he was but 7 years old his parents immigrated from the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Fighting, Opinionated, Entrepeneur. Bonds: Immigrant, Adventurer. Occupation: Unemployed

Voice: Raspy

Attributes [hide]

Bathin Judgment, Male Tiefling Sorcerer 3
Medium (6'6") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)13 (+1) 17 (+3)18 (+4)
Skills Athletics +2, Deception +6
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: Freshwater pearl (11 gp). Malachite (11 gp). Red-brown spinel (160 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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