Ivellios Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: Ivellios is depressed about a lot of things. He tends to be a nihilist. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born on a small isolated farm. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Flaws: Depressed, Antagonistic. Bonds: Nature, Adventurer, Family. Occupation: Bellfounder
Voice: Whispers
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 7 (-2) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: Eye agate (4 gp).
Oolah Atterton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a white and black handkerchief worn on her right side. She carries with her a set of shields, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her golden hair is cut jaggedly and amateurishly. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She feeds upon the attention of others.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Jeweler arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has achieved small success as a Jeweler.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Fighting, Opinionated. Bonds: Attractive, Rich, Job, Religious. Occupation: Jeweler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Ahrim Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He prefers to wear black pants and tee shirts. His brown hair is smooth and relatively long. He is very pretty but has cold, dead eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the north to a Body Guard, Ahrim learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wishes to resurrect an old love; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Bonds: Attractive, Criminal record, Job, In love. Occupation: Body Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 60 gp. 1 Masterwork Uncommon Weapon.
Andraste Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her blue boots flare out at the collars. She has wavy auburn hair. She wears a mask on her face.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. When she's not drinking or sleeping the drinks off, she's doing music.
History: She was born blind and as such lacked many opportunities for work. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.
Motivation: Expand her business; and further expansion of business
Ideals: Passionate, Artistic. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Dilettante
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Abyssal, Orc
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp).
Percival Garfield, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he does not wear sleeves and tends to eschew shirts when he can avoid it, and is pretty ugly. His black hair is drawn into a tight pony tail with a clover scrunchie. He has amber eyes and a brown hat with a white feather.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a very good compulsive liar and kleptomaniac.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Religious. Occupation: Stableman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 6 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp. Jet (130 gp). Red spinel (130 gp). Amber (130 gp). 1 Half-Plate.
Tricking Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who wears rags and sports a simple walking cane, she is not a threatening figure. Her fur is cut close to her head. She tend to wears goggles to shield her eyes.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She uses divination through singing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's since become an addict/alcoholic.
Motivation: Wants to have a good time and be beloved; and balancing her hectic life and new engraver responsibilities is difficult
Ideals: Gifted, Optimist. Flaws: Ugly, Addict. Bonds: Poor, Job. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp.
Jo Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She usually wears her red robe and has her lance always slung over her shoulder. Her golden hair is lengthy. She tend to wears goggles to shield her eyes.
Personality: She never swears and excessively uses polite adverbs when speaking. She plays an instrument quite well.
History: Jo was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She moves from town to town, unable to find a place to settle.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and many orcs want her driven away
Ideals: Optimist, Artistic. Bonds: Job, Immigrant, Enemies. Occupation: Courier
Voice: Scottish accent
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 9000 cp. 1 Chain shirt.
Mastema Deft, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She is bristling with hidden weapons, mostly kukris and shields. She has dyed her greying dark red hair a little too much giving a sharp dark red color. Her silver unseeing eyes seem to look past you.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. The war was a terrible time for her, and Mastema does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Mastema reached her early adolescence her Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to trick people and travel the world for free.
Motivation: She feels kind of lost in life; and she has comitted a past crime that haunts her to this day
Ideals: Fighting. Flaws: Disease, Secretive, Depressed. Bonds: Criminal record, Military. Occupation: Animal Trainer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1200 sp. 1 Buckler.
Zook Welber, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a fancy blue suit. His chestnut hair is slicked back into a classic pompadour. His eyes are a pleasant green.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Servant father left him crippled. He ran away from his former home and has been making his living as a Stableman for the past few years.
Motivation: He is wracked by social anxiety; and expand his business
Flaws: Depressed, Impulsive, Disease, Fearful. Bonds: Attractive, Job. Occupation: Stableman
Voice: Boston accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 6 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!