Murook Nash, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who tends to wear a large black jacket. Her hair is greying and her face has many wrinkles. Her hazel eyes have a joyful gleam in them most of the time.
Personality: A deeply religious woman she believes everything happens for a reason. She believes the world needs to unite to get rid of gnolls once and for all.
History: She was born into a rich family. Murook was born on a far western plains where she grew up under the tutelage of her mother, an expert Tanner. She left for the west, certain she would find work there.
Motivation: Marry her sister to traveling adventurers; and revenge
Bonds: Religious, Enemies, Rich, Immigrant, Family. Occupation: Tanner
Voice: Timid voice
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc, Auran, Druidic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 8000 cp. Red spinel (160 gp). Tiger eye turquoise (10 gp). 1 Half-Plate.
Thomas Clifton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His blonde hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He is a great chef.
History: Born in the north to a Marshal, Thomas learned a great deal about his father's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has set out to sabotage the competition.
Motivation: Expand his business; and he has decided he is irredeemable
Ideals: Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Sard (50 gp). Eye agate (4 gp). 6 Acid flasks.
Edge On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, she is an attractive figure. She wears a lot of dark rich colors, with gold accents. She has styled her red fur well, parting it to the left. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: While she acts the brute, she is far gentler than she would appear. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born the only child of a wealthy merchant. She was an athlete and attended two major summer competitions. She never won. She has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often; and to prove her worth to the world
Ideals: Fighting, Entrepeneur, Athletic. Flaws: Impulsive. Bonds: Attractive. Occupation: Layabout
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 sp. 1 Backpack.
Argran Langston, Male Half-Orc [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a card on it. He wears his silver hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Flattery will make him almost putty in your hands.
History: Born in the north to a Priest, Argran learned a great deal about his father's area of expertise. He has had some formal music training, and achieved minor success. He became a Priest soon after.
Motivation: To share knowledge with the world; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Artistic, Logical. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Priest
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 gp. Zircon (80 gp).
Grai Stanford, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a fancy black dress, and a wedding ring on her left hand. Her hair is brown, silky, and of moderate length. She tend to wears goggles to shield her eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Grai is combative with any and all who dare try her patience in the slightest.
History: Her mother raised her in a mountain cabin. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Grai never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: Wishes to resurrect an old love; and to clean up the streets
Ideals: Justice, Gifted. Bonds: Attractive, In love, Guardian, Nature. Occupation: Bowyer
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 5000 cp. Tiger eye turquoise (5 gp).
Pelt Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: She usually wears her brown robe and has her falchion always slung over her shoulder. Her attire stands in sharp contrast to her falchion, which is beautifully polished and possesses an ornate carving of a butterfly on it. She has styled her brown fur well, parting it to the left. Her eyes are likewise hazel.
Personality: Abrasive and pushy, she has a hard time making friends. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She served in the navy to pay for her family's outstanding loans. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: A rival would like her out of the picture; and obtaining odd cultural half-elven artifacts is her passion
Flaws: Antagonistic. Bonds: Criminal record, Military, Adventurer. Occupation: Fisher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 900 sp. Golden pearl (120 gp). Sard (70 gp). Bloodstone (70 gp).
Lia Gentry, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she likes to wear yellow tank tops with brown skirt. She has slicked back brown hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Lia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lia. She became a Miner soon after.
Motivation: Doesn't want to be a Miner and was forced into it by her family; and to be a slave trader again
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Criminal record, Family. Occupation: Miner
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 gp. Lapis lazuli (7 gp).
Spear Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears pastel painted combat armor at almost all times. He carries with him a set of tridents, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His orange fur has been sun bleached extensively. His fierce yellow eyes like to dwell on things.
Personality: He acts crazy and hedonistic. Energy wise he seems alert and responsive.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Professionalism. Flaws: Hedonist. Bonds: Poor. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Druidic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Kristryd Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She wears a brown shirt with thin violet vertical stripes and tan pants. She has a hunchback. She has done her best to style her silver hair to look like a famous performer. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. When she's not drinking or sleeping the drinks off, she's doing music.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Spy arts, while her father instructed her in etiquette, music and courtly manner. When Kristryd reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has never given up on her music dream.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Rich, Military. Occupation: Spy
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp).
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