Olivia Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She has a moderate pudge and is not very fit. Her hair is greying and her face has many wrinkles. Her green eyes are slightly larger than normal.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was granted necromantic powers by her dying sister.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Ideals: Passionate, Opinionated, Gifted. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Performer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 70 pp.
Emmeline Erenaeth, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who is wearing a long, yellow, dusty cloak, she is not a threatening figure. She sports brown long hair. She has violet eyes and a yellow hat with a pastel feather.
Personality: She likes to make people angry or surprised. She is able to fit into much smaller and tighter spaces than normal.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To unite with her brother; and she has comitted a past crime that haunts her to this day
Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Family, Criminal record. Occupation: Dilettante
Voice: Smooth and feminine
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: White pearl (70 gp).
Synthrin Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has a penchant for wearing a ring with an oversized jet on her left hand. Her crest is red and very short. Her thin eyebrows rest above her beady red eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born into a rich family. She was an apprentice working in her father's forge. She's also a talented Performer, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Job. Occupation: Fortune-teller
Voice: Rolls R's
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 18 (+4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Undercommon, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
John Woods, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries a battered bow and tarnished lance as well. He wears his white hair down. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Eccentric and domineering, John will drive conversation. He does not trust anyone and sleeps with one eye open.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.
Motivation: His religion dominates his actions.
Ideals: Fighting, Extrovert. Flaws: Insomniac. Bonds: Attractive, Religious. Occupation: Shipwright
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Infernal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Chrysoprase (40 gp).
Hunter Rutherford, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears brown trousers with black and grey striped suspenders. He wears various colorful collared shirts. His hair is brown and very short. His violet eyes dart from person to person to random spaces in the air.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the north. Hunter was born on a far northern desert where he grew up under the tutelage of his mother, an expert Miller. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spy. He hasn't told them the truth, but wants to settle down with them.
Motivation: His religion dominates his actions; and to settle down with his crush
Flaws: Ugly. Bonds: Job, Immigrant, Has a crush, Religious. Occupation: Miller
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 310 gp.
Vaina Fidget, Female Half-Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'9". She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her head has been shaved. Her face is covered beneath a completely black helmet.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Vaina is combative with any and all who dare try her patience in the slightest.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A few years later when the north was not economically sound they moved to her current location. She left for the south, certain she would find work there.
Motivation: Wishes to resurrect an old love; and she wants nothing more than to rejoin the army
Ideals: Justice. Flaws: Ugly, Sensitive. Bonds: Military, Immigrant. Occupation: Sellsword
Voice: Spits and sputters
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp.
Blossom Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries a battered lance and tarnished sword as well. Her white hair is styled in orderly dreadlocks. Her otherwise smooth face is marked with small tiny scars.
Personality: She has a massive crush on the younger sibling of the Sculptor who has hired her part-time. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her brother's freedom.
Motivation: Regain custody of her son.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Has a crush, Family. Occupation: Sculptor
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1400 sp.
Criella Mystery, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has wavy black hair. This red eyed westerner is not easily forgotten.
Personality: She is overprotective of those who hire her services. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Criella hails from a village terrorized by gnolls. She struck it rich when she found rare goods in large quantities. She then took over the family business and is one of the better Sage for hire.
Motivation: She has money and likes to spend it; and many gnolls want her driven away
Ideals: Athletic. Bonds: Rich, Guardian, Job, Enemies. Occupation: Sage
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 1000 cp.
Curran Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'4" and wears dull red sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. He has a long red beard with little hanging trinkets. His eyes are hazel and catlike.
Personality: Curran is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Extrovert. Bonds: Attractive, Immigrant, Adventurer, Enemies. Occupation: Map Maker
Voice: Gruff and masculine
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 16 (+3) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
