Gurdis Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She usually wears her brown robe and has her shortspear always slung over her shoulder. She is portly but not overly obese. She has wavy brown hair. She has amber eyes.
Personality: She never swears and excessively uses polite adverbs when speaking. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her necromantic talents. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: Wishes to resurrect an old love; and to reunite with her old friends
Ideals: Optimist, Philantrophist, Gifted. Bonds: Adventurer, In love. Occupation: Dilettante
Voice: Hissing voice
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 150 gp. 1 Masterwork Musical instrument.
Thervan Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears silk and lounges about seductively. His black hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Antagonistic, PTSD. Bonds: Attractive, Rich, Slave. Occupation: Server
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). 1 Masterwork Heavy wooden shield.
Aline Eastoft, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears professional attire. Her hair is always cut to a buzz. She has blue eyes.
Personality: Cocky and sure of herself, she believes she is the best Brewer born in the past three hundred years. She does not believe in violence as a means to an end. She is a dedicated Brewer but believes her peers are too gung-ho.
History: Born in a small village she learned the ways of the warrior from her father. Her father was a mechanic, and taught her how to fix just about anything. She tends to her Brewer job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern.
Ideals: Pacifist, Fighting, Persistence. Bonds: Attractive, Job. Occupation: Brewer
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Draconic, Auran, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 230 gp.
Serpent Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of strength around her neck, and a mace on her belt. She carries with her a set of maces on her belt, each one with a sapphire on the hilt. She has dyed her greying orange fur a little too much giving a sharp orange color. She wears round tiny glasses practically rammed into her face.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: She's looking for her big break.
Ideals: Fighting. Flaws: Cynical. Bonds: Enemies, Rich, Adventurer. Occupation: Shepherd
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Just what you see.
Abalaba Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her head has been shaved. Her hazel unseeing eyes seem to look past you.
Personality: She is irascible and easily irritated. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gifted from a young age, Abalaba studied abroad. A freak accident while working with her Masseuse father left her crippled. She was granted psionic powers by her dying sister.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Rich. Occupation: Hunter
Voice: Pronounces O like U
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 9 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Smokesticks.
Theobald Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'6" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is drawn into a tight pony tail with a skull scrunchie. He is baby faced.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a logical person and will generally grow upset if things defy logic and science.
History: Theobald was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Theobald took refuge in the old dungeon and found the beat up longbow and armor he uses now. He used his abilities to travel the world and help people.
Motivation: To settle down with his crush; and he is greedy
Ideals: Logical, Philantrophist. Bonds: Rich, Attractive, Nature, Has a crush. Occupation: Miner
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp.
Frouse Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears bulky tan painted plate armor. His hair is auburn, silky, and of moderate length. His violet eyes dart from person to person to random spaces in the air.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is a font of random trivia from the lore and stories he has discovered
History: A powerful wizard made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Athletic, Justice, Logical. Bonds: Attractive, Mentor. Occupation: Roofer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 100 gp. 1 Masterwork studded leather.
Trey Hale, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a faded coat and loose pants complete with broad hat. He has shaved his head bald. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, he is a well trained Crown-heir. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Sold as a small child to a wizard, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Justice, Impeccable. Bonds: Job, Mentor, Nature. Occupation: Crown-heir
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Trym Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'9", this woman wears a white costume with the symbols of magic on her torso. Her auburn hair is cut short with large spiked bangs in the front. Her eyes are gray.
Personality: She has a massive crush on the younger sibling of the Glassblower who has hired her part-time. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born into a rich family. Her mother took her hunting and taught her how to get in the mind of other creatures. She has gone from town to town working and never settling down anywhere, but has fallen for a local Miller. She hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with her crush.
Ideals: Logical. Bonds: Has a crush, Rich, Nature. Occupation: Glassblower
Voice: Hollow voice
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!