Brakka Appleton, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is dressed in earthy colors with a black and pastel handkerchief worn on her right side. She has done her best to style her white hair to look like a famous performer. This green eyed easterner is not easily forgotten.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She has a habit of throwing herself into exceedingly dangerous situations.
History: Gifted from a young age, Brakka studied abroad. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was granted arcane powers by her dying brother.
Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend
Ideals: Justice, Gifted. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Bounty Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 60 gp.
Callybon Pingun, Female Gnome [Permalink]
Personal [hide]
Description: This woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and sports empty pouches on her belt. She sports a flattop hair cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born in the west to a Knight, Callybon learned a great deal about her mother's area of expertise. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting illithids, the young Callybon began to lead the lost caravan. She has dedicated herself to building a better trade route.
Motivation: To pay off her debts; and retire the richest woman in the west
Ideals: Entrepeneur. Bonds: Enemies, Has a crush, Adventurer, Job, Debt. Occupation: Knight
Voice: Sore throat, cough
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 400 gp. White pearl (140 gp). Citrine (30 gp).
Xanaphia Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: This western woman wears blue trousers with tan and yellow striped suspenders. She wears various colorful collared shirts. Her clothes are grease stained in places. Her brown hair is still thick. Her eyes are blue.
Personality: She is overprotective of those who hire her services. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a Bather, her mother struggled to pay the bills. Xanaphia was born on a far western plains where she grew up under the tutelage of her mother, an expert Mercenary. She left for the west, certain she would find work there.
Motivation: To share knowledge with the world; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Extrovert, Logical. Bonds: Poor, Immigrant, Guardian. Occupation: Mercenary
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 800 sp.
Balimaar Paxton, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean violet cloak covering his clean studded leather. His black hair is unkempt and raggedy. He has gleaming, smiling green eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Ugly, Insane, Racist. Bonds: Poor, Criminal record. Occupation: Mason
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: Just what you see.
Spring Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'5" and muscular, this southern woman likes to wear ponchos typically of a light brown in addition to tight pants. Her orange fur is singed and shortened. She wears an eyepatch.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She always tries to repair and not replace. It was this mentality that drove her into the Brewer business.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: Nothing but the best is good enough for her.
Ideals: Athletic, Impeccable, Persistence. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Brewer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Solid gold idol (300 gp). 1 Everburning torch.
Grigi Brady, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses well, wearing white shirts, loose pants, and blazers most of the time. She is physically well-built. She wears a deerstalker hat to cover her moderate length blonde hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does not trust anyone and sleeps with one eye open.
History: A powerful necromancer made her what she is. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Grigi fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and to reunite with her absent mother
Ideals: Fighting. Flaws: Shy, Insomniac. Bonds: Attractive, Mentor. Occupation: Fletcher
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 9 (-1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. Tourmaline (160 gp).
Fibblestib Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears blue leather gloves, a blue jacket, and tight pants. He has brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Fibblestib was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Fibblestib's father didn't care for him much, and the feeling was mutual. He was granted psionic powers by his dying brother.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Mentor. Occupation: Jeweler
Voice: Russian accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 100 gp.
Ethereal Running, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear pastel clothing when he does not wear armor. His black fur is braided into rings. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A deeply religious man he believes everything happens for a reason. He uses divination through singing.
History: The child of a Merchant, who enjoyed hunting, Ethereal was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ethereal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ethereal. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Addict. Bonds: Immigrant, Religious, Nature, Criminal record. Occupation: Banker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 6 (-2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 800 sp.
Luthra Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many brown ritualistic tattoos. She likes to wear ponchos typically of a light tan in addition to tight pants. Her hair is always cut to a buzz. She tend to wears goggles to shield her eyes.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Luthra is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: When she was but 8 years old her parents immigrated from the west. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 6 years later her spouse died after the birth of her son. Heartbroken, Luthra never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: An old rival family wants her found; and she is a bit of a kleptomaniac
Flaws: Antagonistic. Bonds: Family, Immigrant, In love, Criminal record. Occupation: Sculptor
Voice: Jamaican accent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 4000 cp.
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