Tod Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red cloak and cross-gartered tan stockings. He carries a battered longbow and tarnished club as well. His hair, while still mostly brown, has prominent grey streaks. He is very pretty but has cold, dead eyes.
Personality: He is mildly Halfling supremacist, though he does not identify as such. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tod took refuge in the ruined castle and found the beat up club and armor he uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tod fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Racist, Antagonistic. Bonds: Attractive, Nature. Occupation: Blacksmith
Voice: Relaxed voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 600 sp.
Quick Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: A 6'0" western woman, she wears a brown collared shirt and grey skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. She has dyed her greying orange fur a little too much giving a sharp orange color. Her hazel eyes are slightly larger than normal.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a small toy that she constantly fidgets with.
History: She was raised in a mountains tribe. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Find a way to reverse the transformation of her sister.
Flaws: Shy, Addict. Bonds: Nature, Family. Occupation: Bookbinder
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 9 (-1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
Gurdis Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She typically wears brown cloth garments or leather armor. She carries a battered greataxe and tarnished sai as well. Her hair is brown and curly. She wears large thick round spectacles.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a font of random trivia from the lore and stories she has discovered
History: Gurdis hails from a village terrorized by illithids. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. She moves from town to town, unable to find a place to settle.
Motivation: Revenge.
Ideals: Fighting, Logical. Flaws: Sensitive. Bonds: Enemies, Immigrant. Occupation: Navigator
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Just what you see.
Alex Cason, Male Human [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a flattop hair cut. He has a dull look in his amber eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and obtaining odd cultural half-elven artifacts is his passion
Flaws: Emotional, Fearful. Bonds: Attractive, Adventurer, Mentor. Occupation: Banker
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Manfred Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears silk and lounges about seductively. He has a small bristly mustache and wavy white hair. He is baby faced.
Personality: Manfred wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the north his family was never financially stable. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.
Motivation: Wants to work out more often; and he loathes his own lifestyle
Ideals: Disciplined, Joker, Gifted. Bonds: Attractive, Poor. Occupation: Scribe
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 5000 cp. Violet garnet (300 gp). Citrine (80 gp). Black pearl (300 gp).
Nurkara Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a robe, a symbol of the four houses of cards around her neck, and a flail on her belt and is in decent physical shape. She keeps her red hair in a pixie cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was raised in a desert tribe. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Wants her loneliness to end; and she desires power and/or immortality
Ideals: Fighting. Bonds: Enemies, Has a crush, Adventurer, Nature. Occupation: Carter
Voice: Spits and sputters
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 110 gp. Amethyst (110 gp).
Breena Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She has dyed her greying brown hair a little too much giving a sharp brown color. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a hateful person. She taunts others and blames them for her problems. She does not believe in violence as a means to an end. She is a dedicated Cook but believes her peers are too gung-ho.
History: She was born the only child of a wealthy merchant. Through the years after Breena was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Breena's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Breena and her spouse have recently divorced.
Motivation: To get a good night's sleep; and she would like to get married and retire
Ideals: Fighting, Pacifist, Entrepeneur. Flaws: Insomniac, Antagonistic. Occupation: Cook
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 20 pp. Red-brown spinel (70 gp). Golden pearl (70 gp).
Oskar Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a grey cloak and cross-gartered tan stockings. He has wavy black hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Oskar hails from a village terrorized by gnolls. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new banker responsibilities is difficult
Ideals: Joker, Entrepeneur. Bonds: Enemies, Job. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 3000 cp. Chrysoberyl (50 gp).
Gorbundus Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'8" and lanky with angular features, he is an attractive figure. He wears a green shirt with thin yellow vertical stripes and blue pants. He keeps his long red crest kept up in a rat tail. His red eyes dart from person to person to random spaces in the air.
Personality: Eccentric and domineering, Gorbundus will drive conversation. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised in a forest tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Slave Trader for the past few years.
Motivation: Expand his business; and to be a jeweler again
Ideals: Extrovert, Opinionated. Bonds: Attractive, Nature, Job. Occupation: Slave Trader
Voice: Whispers
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!