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NPC Generator

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Advanced [show]


Pog Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses well, typically a more casual-formal manner. He sports a long silver beard, and similarly colored long hair. His eyes, though not visible through his cowl, are amber.

Personality: Pog speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great joy in being the best Marshal in town.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 5 years.

Motivation: Retire the richest man in the east; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Job. Occupation: Marshal

Voice: Mousy voice

Attributes [hide]

Pog Quillsharpener, Male Gnome Sorcerer 2
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)14 (+2) 16 (+3)13 (+1)
Skills Insight +5, Investigation +4
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Draconic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: Just what you see.


Social Check DCs


Adelaide Kimberly, Female Human [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She wears her silver hair up. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Adelaide is depressed about a lot of things. She tends to be a nihilist. She is harsh and unforgiving.

History: She was born into a rich family. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and her spouse's relatives view her with great suspicion

Flaws: Depressed, Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Slave Trader

Voice: Speaks with squeezed throat

Attributes [hide]

Adelaide Kimberly, Female Human Sorcerer 2
Medium (5'3") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)15 (+2) 7 (-2)17 (+3)
Skills Arcana +4, Medicine +0
Senses Passive Perception 8
Languages Common, Druidic, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 350 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Margery Conway, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears violet trousers with tan and grey striped suspenders. She wears various colorful collared shirts. She sports black long hair. She has blue eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She got into the Dyer business at a young age. Margery liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: A deep hatred of giants; and she is wracked by social anxiety

Flaws: Secretive, Fearful. Bonds: Job, Nature, Enemies. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Margery Conway, Female Half-Elf Sorcerer 2
Medium (5'0") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)14 (+2) 10 (+0)10 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Giant, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 370 gp. Amethyst (90 gp). Eye agate (14 gp). Brown-green garnet (90 gp).


Social Check DCs


Nija Anger, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her white hair is braided into rings. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: A skeptical and narcissistic woman, Nija's first love is herself. Her second love is also herself. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Doctor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Impeccable. Flaws: Shy, Disease. Bonds: Attractive, Criminal record. Occupation: Doctor

Voice: Scratchy, weak

Attributes [hide]

Nija Anger, Female Tiefling Sorcerer 1
Medium (5'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)8 (-1) 12 (+1)19 (+4)
Skills Investigation +1, Persuasion +6
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs


Ombul Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'0" and wears red leather gloves, a red jacket, and tight pants. He has white hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is extraordinarily eccentric. Energy wise he seems alert and responsive.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Professionalism, Artistic. Flaws: Ugly, Insane, Addict. Occupation: Mayor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ombul Goodearth, Male Halfling Sorcerer 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 20 gp.


Social Check DCs


Norman Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. His golden hair is smooth and relatively long. His eyes are likewise amber.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has never given up on his writing dream.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a weaver and was forced into it by his family

Ideals: Passionate, Joker, Artistic. Bonds: Poor, Family. Occupation: Weaver

Voice: Prounounces S like Z

Attributes [hide]

Norman Brownrigg, Male Human Sorcerer 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)12 (+1) 15 (+2)13 (+1)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Rose (60 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Art Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black fur. He typically wears a sleeveless long coat of deep pastel leather and dull violet iron scale mail. He has a hunchback. His fur is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Art enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new crown-heir responsibilities is difficult

Ideals: Disciplined. Flaws: Ugly, Insane, Hedonist. Bonds: Military. Occupation: Crown-heir

Voice: Eastern European accent

Attributes [hide]

Art Wind, Male Tabaxi Sorcerer 1
Medium (5'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 17 (+3)15 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs


Mary Everleigh, Female Human [Permalink]

Personal [hide]

Description: This woman wears a grey armored body suit, with a simple green line shooting up and back down. She is muscular with a powerful set of arms. She is bald on top and has large red tufts of hair around her ears. She wears a mask on her face.

Personality: She speaks before she thinks and is too direct. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her first spouse was a Barber, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her sister recently and the two have been together since.

Motivation: Marry her sister to traveling adventurers; and wants to raise her children well

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Dilettante

Voice: Farmer accent

Attributes [hide]

Mary Everleigh, Female Human Sorcerer 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp. Jet (130 gp).


Social Check DCs


Heather Kimberley, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a brown tunic with red highlights, and long tan pants that bunch up around her shoes. She has shaved her head bald. Her skin is flawless and her blue eyes scan people very quickly.

Personality: She is irascible and easily irritated. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born in the west, but her parents moved at a very young age to the south. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.

Motivation: She feels threatened by others; and she is greedy

Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant, Rich. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Heather Kimberley, Female Human Sorcerer 2
Medium (5'7") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)14 (+2) 15 (+2)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 380 gp. 1 Buckler.


Social Check DCs

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