Dee Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she wears a well pressed and immaculate suit (or dress). Her hair is cut close to her head. Her amber eyes are passionate and lively.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She is afraid of women and trembles around them
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her arcane abilities were realized during a raid on her village. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants to meet her childhood hero; and to reunite with her old friends
Ideals: Justice, Gifted. Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Glassblower
Voice: American accent
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 10 (+0) | 7 (-2) | 16 (+3) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Sylvan, Celestial, Ignan
Attacks Melee -2 / 1d8-4, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Nora Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her white hair has been sun bleached extensively. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She got into the Body Guard business at a young age. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nora took refuge in the large cave and found the beat up hand crossbow and armor she uses now. She became a Body Guard soon after.
Motivation: Meet up once more with her childhood friend; and a deep hatred of gnolls
Flaws: Antagonistic. Bonds: Poor, Adventurer, Job, Nature, Enemies. Occupation: Body Guard
Voice: Smoker's lung
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 190 gp.
Silaqui Rolands, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman prefers to wear violet clothing when she does not wear armor. She has a penchant for wearing a ring with an oversized topaz on her left hand. She has wavy silver hair. Her fierce violet eyes like to dwell on things.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: When she was but 4 years old her parents immigrated from the south. She took every job she could get her hands on, but the opportunities for Half-Elves in the south were limited. After a long history of fighting, Silaqui and her spouse have recently divorced.
Motivation: Wants to work out more often; and she is greedy
Ideals: Gifted, Athletic. Flaws: Hedonist, Antagonistic. Bonds: Rich, Immigrant. Occupation: Stylist
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp.
Pirithin Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'3" and has the majority of his body covered in plate. His tied-back hair is silver. His skin is flawless and his green eyes scan people very quickly.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Pirithin was born with his mother's beautiful face. After coming to the age of reason, Pirithin took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Masseuse, and he later adopted a second daughter.
Motivation: Regain custody of his daughter; and wants to raise his children well
Ideals: Gifted, Artistic. Bonds: Attractive, Family. Occupation: Masseuse
Voice: Hollow voice
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp. 1 Half-Plate.
Tippletoe Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'4". She wears silk and lounges about seductively, and her gloved hand is found clutching a pickaxe. She has slicked back silver hair. Her eyes, though not visible through her cowl, are hazel.
Personality: Always inclined to offer people food she seems plenty friendly. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born several months after her mother was called into army service. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.
Motivation: She is a bit of a kleptomaniac.
Ideals: Philantrophist, Justice. Bonds: Attractive, Criminal record, Military. Occupation: Bowyer
Voice: Gruff and masculine
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Drifting Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. His brown fur, when down, is lengthy. His hazel eyes dart from person to person.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of western immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he loathes his own lifestyle
Ideals: Philantrophist. Flaws: Depressed, Antagonistic. Bonds: Immigrant, Attractive. Occupation: Roofer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 2000 cp. Deep green spinel (100 gp).
Numba Folkor, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is silver and curly. She has blue eyes and a tan hat with a violet feather.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born to a pair of adventurers, Numba grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants revenge against dire rats; and meet up once more with her childhood friend
Ideals: Optimist. Bonds: In love, Adventurer, Enemies. Occupation: Cartwright
Voice: Rolls R's
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 15 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: A life-sized copper and silver statuette of a cockatrice. (100 gp). Jeweled anklet (1000 gp). Embroidered and bejeweled glove (1000 gp).
Shamil Nackle, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a robe, a symbol of the four houses of cards around her neck, and a sickle on her belt. Her white hair is greasy and uncared for. Her brown eyes dart from person to person to random spaces in the air.
Personality: Abrasive and pushy, she has a hard time making friends. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Crown-heir
Voice: Indian accent
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1000 sp.
Dreali Hanali, Male Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is renowned for his bright tan suits and hats. His whole body is exceptionally muscular. His moppish chestnut hair is in a traditional bowl cut. His brown eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the south his family was never financially stable. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Ideals: Gifted. Bonds: Immigrant, Poor, Adventurer. Occupation: Detective
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp. Large well-done wool tapestry (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
