Tippletoe Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is wearing a tight tan one piece outfit complete with pants, hood, and a cape. She sports a flattop hair cut. Her otherwise smooth face is marked with small tiny scars.
Personality: She is irascible and easily irritated. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born in the south her family was never financially stable. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Marry her brother to traveling adventurers; and to find somewhere to settle down
Flaws: Antagonistic, Mundane. Bonds: Religious, Poor, Family. Occupation: Seamstress
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Orc, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. Freshwater pearl (6 gp).
Isabella Leighton, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 6'1" and is a bit bulky. She is very muscular particularly in the legs. She wears grey painted combat armor at almost all times. She has slicked back white hair. Her blue eyes are passionate and lively.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. At a young age her father died while driving off some brigands. Her mother being the stubborn sort decided to stay and helped train her in dagger use. Days after completing her studies, news broke out that her hometown was attacked by brigands. Isabella was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: Many brigands want her driven away.
Ideals: Impeccable, Fighting. Bonds: Enemies, Military. Occupation: Dilettante
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 5 (-3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 140 gp. 3 Acid flasks.
Kildrak Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear brown clothing when he does not wear armor. His hair is cut close to his head. He has a tattooed face.
Personality: Confrontational and typically high on some drug or another. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Kildrak lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A strong sense of loyalty to Tiefling people; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Addict, Shy, Racist. Bonds: Family. Occupation: Farmer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 18 (+4) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Draconic, Halfling, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Elysande Holton, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 5'3" and is a bit bulky. She is very muscular particularly in the legs. She wears skinny pants and wears a brown and black robe with the hood down. Her golden hair is greasy and uncared for. Her face is scarred and worn.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She also is a firm believer in the womanly ideal.
History: Gifted from a young age, Elysande studied abroad. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: To prove her worth to the world; and regain custody of her daughter
Ideals: Persistence, Gifted. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Jeweler
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 sp. Moss agate (13 gp). 1 Darkwood Buckler.
Aym Glee, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She dresses in collared shirts and wears a proper scarf over her head. She keeps her long silver hair kept up in a rat tail. Her eyes are a pleasant black.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She believes the world needs to unite to get rid of illithids once and for all.
History: She was born several months after her mother was called into army service. She married young, but lost her spouse to illithids. Days after completing her studies, news broke out that her hometown was attacked by illithids. Aym was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Athletic, Artistic. Flaws: Depressed. Bonds: Enemies, Military. Occupation: Barber
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 280 gp.
Shax Hope, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses in green turtlenecks beneath a violet coat with green slacks. She wears her blue hair down. Her red eyes dart from person to person.
Personality: She never swears and excessively uses polite adverbs when speaking. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Shax grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shax. She used her abilities to trick people and travel the world for free.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and seeks redemption
Ideals: Optimist, Justice, Gifted. Bonds: Criminal record. Occupation: Courier
Voice: Soft and mumbly
Attributes [hide]
Medium (4'10") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 90 gp.
Immeral Drover, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a violet collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His tied-back hair is auburn. He wears an eyepatch.
Personality: He is almost excessively polite to everyone, even when angry. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to have a good time and be beloved; and wants a kiss
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Poor, Mentor. Occupation: Tanner
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 80 pp. Brown-green garnet (160 gp). Chrysoberyl (160 gp). 3 Thunderstones.
Skoth Branson, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black broad hat and black clothes. He has a moderate pudge and is not very fit. His long golden hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: Aggressive, abrasive, and angry, Skoth embodies much of what other species detest in the Half-Orcs. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a white middle class family as the only child. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and to be a server again
Flaws: Antagonistic, Fearful, Mundane. Bonds: Enemies, Job. Occupation: Unemployed
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Infernal, Ignan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp. Onyx (40 gp). Moonstone (40 gp).
Vistra Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is renowned for her bright brown dresses and hats. Her blonde hair is braided into rings. Her eyes are a pleasant green.
Personality: She is irascible and easily irritated. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: When she was but 6 years old her parents immigrated from the north. From there she went from mercenary job to mercenary job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vistra fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is terrified, and will act out of fear; and to reunite with her old friends
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Adventurer. Occupation: Fortune-teller
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
