Nora Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears professional attire. She has dyed her greying silver hair a little too much giving a sharp silver color. She is very pretty but has cold, dead eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Nora was born with her father's beautiful face. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day
Flaws: Secretive, Insane. Bonds: Attractive, Criminal record. Occupation: Detective
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 380 gp.
Adrex Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'7" and dresses in collared shirts and wears a proper scarf over his head. His right leg appears badly burned and disfigured. He sports a flattop crest cut. His eyes are gold and catlike.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Adrex would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Adrex was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Ugly. Bonds: Military, Poor. Occupation: Animal Trainer
Voice: Soft and melodious
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 110 gp. 1 Banded mail.
Suhnae Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a blue collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also is a firm believer in the manly ideal.
History: He got into the Seamstress business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Suhnae and his spouse have recently divorced.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Ideals: Joker. Flaws: Impulsive, Antagonistic. Bonds: Job, Adventurer. Occupation: Seamstress
Voice: Australian accent
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Ulblyn Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a white costume with the symbols of the four houses of cards on his torso. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes and a white hat with a green feather.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. As long as the job gets done he does not care how it got done.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 17th year, his parents were killed by a drow raid, leaving Ulblyn alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Athletic, Professionalism, Gifted. Flaws: Antagonistic. Bonds: Enemies. Occupation: Bricklayer
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1400 sp. 1 Half-Plate.
Mastema Laughter, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy chestnut stubble. She is well dressed, constantly wearing a black suit, white shirt, and blue tie. She has a hunchback. Her chestnut hair is braided into rings. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Mastema was born in the west. At a young age she loved to build and create. She worked as a nervous Sailor and found it very stressful. She is searching for what she claims is her rightful reward.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption
Ideals: Persistence. Flaws: Ugly. Bonds: Criminal record, Job, Adventurer. Occupation: Sailor
Voice: Timid voice
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 sp. Golden yellow topaz (200 gp).
Sorath Faith, Female Tiefling [Permalink]
Personal [hide]
Description: She typically wears green cloth garments or leather armor. Her hair is brown and very short. Her fierce gold eyes like to dwell on things.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now spends her time doing works of charity.
Motivation: Further expansion of business; and expand her business
Ideals: Philantrophist. Flaws: Terse, Antagonistic. Bonds: Rich, Job. Occupation: Weaver
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 80 gp.
Quelenna Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a simple burlap shirt and baggy pants. She conceals her warhammer with her veritable burlap sack of a shirt. She has a long brown ponytail with little hanging trinkets. Her hazel unseeing eyes seem to look past you.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Quelenna liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was granted necromantic powers by her dying sister.
Motivation: She has a rivalry with the Church that dominates her actions; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Ideals: Gifted. Flaws: Disease. Bonds: Enemies, Religious, Nature. Occupation: Glassblower
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 4 (-3) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp. 1 Masterwork Artisan’s tools.
Cask Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: She typically wears pastel cloth garments or leather armor. She carries with her a set of maces, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her orange fur is lengthy. She has yellow eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a small toy that she constantly fidgets with.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Cask liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She got away from her former life and has fallen to alcoholism.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Fighting. Flaws: Shy, Addict. Bonds: Religious, Nature. Occupation: Gardener
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 6 (-2) | 14 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 210 gp. 1 Breastplate.
Bidreked Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a long, black, dusty cloak, and a wedding ring on his left hand. His silver crest, when down, is lengthy. His eyes are red and beady.
Personality: Prone to second guessing himself, he comes off as nervous. He takes great joy in being the best Barber in town.
History: When he was but 4 years old his parents immigrated from the north. Bidreked was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bidreked decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: Expand his business.
Flaws: Ugly, Shy. Bonds: In love, Job, Immigrant, Criminal record. Occupation: Barber
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 600 sp. Brass mug with jade inlays (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
