Astaro Hate, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is dressed in earthy colors with a black and green handkerchief worn on her right side. Her hair is dark red and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She invites people to come help in her community garden.
History: She was born several months after her mother was called into army service. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.
Motivation: A need for knowledge about a nearby landmark; and to be a mason again
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Military, Job, Adventurer. Occupation: Butcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 8 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. Red garnet (160 gp).
Dynamic Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in a clean brown cloak covering his clean studded leather. His white fur is lengthy and is close to two feet long. He has several tiny aquamarine earrings on each ear.
Personality: He never swears and excessively uses polite adverbs when speaking. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A powerful necromancer made him what he is. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels threatened by others.
Ideals: Optimist. Flaws: Fearful. Bonds: Rich, Mentor, Religious. Occupation: Banker
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 300 sp.
Howard Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tight fitting white shirt and pants. He keeps his golden hair in a flapper bob. His eyes are brown and he is always smoking a pipe.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Howard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted divine powers by his dying sister.
Motivation: To prove his worth to the world; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Ugly, Selfish, Impulsive. Bonds: Nature. Occupation: Map Maker
Voice: Aggressive tone
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Tarhun Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears skinny pants and wears a black and grey robe with the hood down. He has dyed his greying copper crest a little too much giving a sharp copper color. His otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Tarhun will drive conversation. He is harsh and unforgiving.
History: A powerful brothel owner made him what he is. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Tarhun and his spouse have recently divorced.
Motivation: Wishes to resurrect an old love; and he feels threatened by others
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Mentor, In love. Occupation: Roofer
Voice: Low range voice
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1 Masterwork Musical instrument.
Erevan Elsing, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears a sleeveless long coat of deep yellow leather and dull white iron scale mail, and a wedding ring on his right hand. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are green and catlike.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Retire the richest man in the east; and he wants nothing more than to rejoin the army
Ideals: Joker, Entrepeneur. Bonds: In love, Military, Slave. Occupation: Mason
Voice: Posh accent
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 13 (+1) | 7 (-2) | 5 (-3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 500 sp. Red spinel (160 gp). 1 Masterwork Uncommon Weapon.
Arannis Dmitriyev, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an entirely yellow suit with black socks and a vest with buckled shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is black and curly. His blue eyes are slightly larger than normal.
Personality: He exudes charisma. He is a tour de force of persuasion. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Arannis has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.
Motivation: A rival would like him out of the picture.
Ideals: Entrepeneur. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Mercenary
Voice: Whispers
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 7 (-2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 sp.
Ulfgar Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze. He has a long red beard with little hanging trinkets. His face is scarred and worn.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Ugly, Shy, Racist. Bonds: Rich, Religious. Occupation: Shoemaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp. Rock crystal (80 gp). Chalcedony (80 gp). Red-brown spinel (150 gp).
Zephan Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries with him a set of scimitars, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are red.
Personality: He loves telling others what to do and how they should feel about things. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Zephan took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zephan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Opinionated, Gifted. Bonds: Religious. Occupation: Hunter
Voice: Whispers
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 2)
Armor Class 8
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 13 (+1) | 7 (-2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 240 gp.
Astar Open, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor. He has dyed his greying black hair a little too much giving a sharp black color. He has silver eyes and a green hat with a violet feather.
Personality: He is business-like. He takes instructions and follows them to the letter. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Courier job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his absent father; and further expansion of business
Ideals: Professionalism. Bonds: Adventurer, Mentor, Job, Family. Occupation: Courier
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 19 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Auran, Aquan, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
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