Dustin Sutton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and likes to wear ponchos typically of a light brown in addition to tight pants. His left leg appears badly burned and disfigured. His hair is always cut to a buzz. He has gleaming, smiling hazel eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.
History: He was born at the edge of vast desert. Cursed with vampirism at a very young age, Dustin has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Nature, Adventurer. Occupation: Blacksmith
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 14000 cp. 1 Masterwork Common Melee.
Radomir Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'3" and is dressed in a clean white cloak covering his clean studded leather. His chestnut hair is lengthy and is close to two feet long. He has blue eyes and a white hat with a black feather.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born to a poor family in the city he treasured whatever gifts he got. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist, Optimist. Bonds: In love, Poor, Religious. Occupation: Mason
Voice: Soft and mumbly
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 260 gp. Onyx (30 gp).
Feng Bradley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and wears black leather gloves, a black jacket, and tight pants. His auburn hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: A deep hatred of dire rats; and someone believes him a fraud
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Mayor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 6000 cp. Malachite (9 gp). Hematite (9 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Arjhan Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a black tunic with red highlights, and long tan pants that bunch up around his shoes. His crest is cut close to his head. He has gleaming, smiling red eyes.
Personality: He dislikes all the random violence that takes place in the north. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Arjhan was born in the north. At a young age he loved to build and create. Like his father and his brother before him, after school he went straight into learning to become a Slave Trader. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To end his boredom; and balancing his hectic life and new slave trader responsibilities is difficult
Ideals: Athletic, Pacifist, Persistence. Flaws: Fearful, Mundane. Bonds: Job. Occupation: Slave Trader
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp.
Bûth Harrington, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a white suit, brown shirt, and pastel tie. His head has been shaved. His eyes are blue and catlike.
Personality: Cocky and sure of himself, he believes he is the best Mason born in the past three hundred years. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. He struck the Mason job and began his own company from there.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Job, In love. Occupation: Mason
Voice: Pronounces O like U
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 10 pp.
Eida Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a white vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her white boots flare out at the collars. She is muscular with a powerful set of arms. Her hair, while still mostly golden, has prominent grey streaks. Her ears are large.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born in the east to a Barber, Eida learned a great deal about her mother's area of expertise. While studying, she fell in love. They married and had a daughter. She has set out to sabotage the competition.
Motivation: Expand her business; and find a way to reverse the transformation of her brother
Ideals: Artistic. Flaws: Ugly. Bonds: Family, Job, In love. Occupation: Barber
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp.
Korinn Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a green suit, pastel shirt, and green tie. She is portly but not overly obese. She wears her gold crest up. She is baby faced.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. A true patriot, Korinn would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born in the north to a Barkeep, Korinn learned a great deal about her father's area of expertise. In her 17th year, her parents were killed by a illithids raid, leaving Korinn alone in the world. After a stint in an orphanage, she was adopted. She struck the Barkeep job and began her own company from there.
Motivation: She's looking for her big break; and wants to open a new tavern
Flaws: Ugly. Bonds: Military, Job, Enemies, Adventurer. Occupation: Barkeep
Voice: Can't modulate volume
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnoll, Goblin, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Gimgen Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. His tied-back hair is golden. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born in the west to a Miller, Gimgen learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: Doesn't want to be a Miller and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Logical. Flaws: Ugly. Bonds: Job, Family. Occupation: Miller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Obsidian (16 gp). Black pearl (800 gp). Pink pearl (50 gp). Deep blue spinel (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Edge Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and is generally well dressed albeit a few years behind the times. She keeps her black fur in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in the east her family was never financially stable. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Edge took refuge in the old dungeon and found the beat up lance and armor she uses now. She has drifted from career to career and currently works as a Barber.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Joker. Bonds: Attractive, Job, Poor, Nature. Occupation: Barber
Voice: French accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 cp.
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