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NPC Generator

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Advanced [show]


Tree Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dark leathers with embroidery. He has wavy cinnamon fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Tree lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Tree took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: Regain custody of his daughter; and wants to have a good time and be beloved

Ideals: Gifted, Optimist. Bonds: Attractive, In love, Family. Occupation: Healer

Voice: Pirate accent

Attributes [hide]

Tree Candle, Male Tabaxi Sorcerer 1
Medium (5'11") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)9 (-1) 10 (+0)15 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. 1 Banded mail.


Social Check DCs


Euphemia Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her bow with her veritable burlap sack of a shirt. She has shaved her head bald. Her blue eyes are slightly larger than normal.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She got away from her former life and has fallen to alcoholism.

Motivation: Sabotage a competitor; and doesn't want to be a tailor and was forced into it by her family

Ideals: Gifted. Flaws: Addict. Bonds: Family, Military, Job. Occupation: Tailor

Voice: growls and snarls, animalistic

Attributes [hide]

Euphemia Honeypot, Female Halfling Sorcerer 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 9 (-1)16 (+3) 17 (+3)16 (+3)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Draconic, Giant, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 5000 cp. Brown-green garnet (110 gp).


Social Check DCs


Yurgunn Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears a broad hat to cover her moderate length golden hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Yurgunn is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Yurgunn was born the youngest of three triplets. Her first spouse was a Laborer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: To reunite with her absent mother; and an old rival family wants her found

Ideals: Extrovert, Entrepeneur. Bonds: Rich, Family. Occupation: Glassblower

Voice: Smoker's lung

Attributes [hide]

Yurgunn Bloodkith, Female Dwarf Sorcerer 1
Medium (3'9") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)15 (+2) 10 (+0)4 (-3)
Skills Athletics +0, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Ignan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 150 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Dara Iathrana, Female Elf [Permalink]

Personal [hide]

Description: This woman is very fat, and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her brown hair is singed and shortened. She is baby faced.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born into a rich family. Her mother was very strict, and drilled into her lessons on being the perfect lady. She became a Tanner soon after.

Motivation: She is currently in port desperately looking for someone to get her out; and expand her business

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Rich, Job, Slave. Occupation: Tanner

Voice: Nasally tone

Attributes [hide]

Dara Iathrana, Female Elf Sorcerer 1
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 9 (-1)8 (-1) 16 (+3)11 (+0)
Skills Athletics +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Jebeddo Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears light armors faded through time and improper care. He has moderate length red hair. This blue eyed southerner is not easily forgotten.

Personality: He exudes charisma. He is a tour de force of persuasion. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Jebeddo was born in the south. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Carter

Voice: Speaks with a cold

Attributes [hide]

Jebeddo Gummen, Male Gnome Sorcerer 2
Small (3'7") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)9 (-1) 16 (+3)8 (-1)
Skills Persuasion +1, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Nykkan Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. His crest is short and bronze. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is frequently practicing swordplay.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He now owns his own business.

Motivation: He doesn't get along with people that don't share his tastes; and he'd like to take his coworkers down a peg

Ideals: Justice, Impeccable. Bonds: Attractive, Military, Immigrant, Job. Occupation: Tailor

Voice: Draws out vowels

Attributes [hide]

Nykkan Orexijandilin, Male Dragonborn Sorcerer 3
Medium (6'5") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)7 (-2) 10 (+0)11 (+0)
Skills History +0, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 cp.


Social Check DCs


Flask Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her top hat is riddled with cuts and holes. Her eyes are a pleasant hazel.

Personality: Always inclined to offer people food she seems plenty friendly. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born blind and as such lacked many opportunities for work. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Herbalist. She used her abilities to travel the world and help people.

Motivation: She has passion for adventuring and risk; and to be a dyer again

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Rich, Job, Adventurer. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Flask Of Dragons, Female Tabaxi Sorcerer 3
Medium (5'9") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 4 (-3)17 (+3) 15 (+2)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Aquan, Ignan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 7000 cp. 3 Tanglefoot bags. 1 Antitoxin.


Social Check DCs


Pelt On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a cross on it. His cinnamon fur is smooth and relatively long. This blue eyed westerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Pelt grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Pelt and his spouse have recently divorced.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Flaws: Antagonistic, Insomniac. Bonds: Job, Adventurer, Mentor. Occupation: Tailor

Voice: Tuts and clicks tongue

Attributes [hide]

Pelt On the Water, Male Tabaxi Sorcerer 2
Medium (6'3") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)13 (+1) 10 (+0)19 (+4)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1400 sp. Deep green spinel (130 gp). Moss agate (14 gp).


Social Check DCs


Habor Creed, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears an entirely black suit with violet socks and a vest with buckled shoes, and sports empty pouches on his belt. His dark red hair is knotted and matted. His gold eyes peer out from beneath his broad black hat.

Personality: Habor speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To get a good night's sleep; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Insomniac. Bonds: Slave, Job. Occupation: Beggar

Voice: Soft and mumbly

Attributes [hide]

Habor Creed, Male Tiefling Sorcerer 3
Medium (6'1") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)15 (+2) 12 (+1)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 20 pp.


Social Check DCs

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