Valanthe Liadon, Female Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is wearing a long, tan cloak. Her blonde hair is kept up in a ponytail inside a broad hat. Her violet unseeing eyes seem to look past you.
Personality: Valanthe is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is frequently practicing swordplay.
History: Her father raised her in a mountain cabin. Her family was turned out during the war. She and her family wandered west to less war torn lands. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To be a Beggar again; and she wants nothing more than to rejoin the army
Ideals: Extrovert. Flaws: Disease, PTSD. Bonds: Poor, Military, Nature. Occupation: Detective
Voice: Speaks in third person
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Common Melee.
Heward Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His auburn hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Sold as a small child to a necromancer, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Rich, Mentor. Occupation: Stableman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 sp.
Zagga Brandon, Female Half-Orc [Permalink]
Personal [hide]
Description: She typically wears white cloth garments or leather armor. She sports a flattop hair cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Aggressive, abrasive, and angry, Zagga embodies much of what other species detest in the Half-Orcs. She is obsessed with finding treasure.
History: She was born a particularly ugly child, much to the horror of her parents. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zagga took refuge in the old dungeon and found the beat up pickaxe and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and she is unsatisfied with her job
Flaws: Antagonistic, Ugly. Bonds: Adventurer, Nature, Job. Occupation: Animal Trainer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 80 gp. 1 Magnifying glass.
Werydd Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a tight fitting grey shirt and pants. Her brown hair has been sun bleached extensively. Her eyes are a pleasant gray.
Personality: Werydd speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Sold as a small child to a slaver, Werydd was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From her teen years she was always beautiful and desirable, so people have always doted on her. She then took over the family business and is one of the better Masseuse for hire.
Motivation: To protect her home; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Bonds: Attractive, Mentor, Job, Guardian. Occupation: Masseuse
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 360 gp.
Ernest Chance, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear violet pants and tee shirts. His black hair is slicked back into a classic pompadour. His green eyes dart from person to person to random spaces in the air.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to him, and he is able to talk to them.
History: He got into the Dilettante business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He used his abilities to travel the world and help people.
Motivation: Sabotage a competitor; and expand his business
Ideals: Justice, Gifted, Philantrophist. Bonds: Poor, Job. Occupation: Dilettante
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Terran, Celestial, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Susannah Gyula, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many violet ritualistic tattoos. She wears just a grey suit. Her golden hair is lengthy and is close to two feet long. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Flattery will make her almost putty in your hands.
History: Born in the south to a Mayor, Susannah learned a great deal about her father's area of expertise. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has drifted from career to career and currently works as a Mayor.
Motivation: Balancing her hectic life and new Mayor responsibilities is difficult; and her relatives are trying to arrange a marriage
Ideals: Optimist. Flaws: Selfish. Bonds: Job, Criminal record, Family. Occupation: Mayor
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 4000 cp.
Purah Reverence, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a green coat over a tan low-cut shirt, and a Stetson hat upon her head. She wears a colorful flower in her blue hair. She is very pretty but has cold, dead eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Further she is a bit of a stoner and is frequently out of it.
History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She got away from her former life and has fallen to alcoholism.
Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs
Ideals: Athletic. Flaws: Shy, Addict. Bonds: Attractive, Rich. Occupation: Sellsword
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1800 sp.
Damaia Caution, Female Tiefling [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She is physically well-built. Her hair is black and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Damaia lived on a farm with her mother, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She tends to her Interpreter job now, and dutifully fulfills any obligations she has.
Motivation: Regain custody of her daughter.
Flaws: Insomniac, Antagonistic. Bonds: Attractive, Job, Family. Occupation: Interpreter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 6 (-2) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Prosperine Anger, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman wears professional attire. She keeps her dark red hair in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is extraordinarily eccentric. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: From birth she was tutored by a cruel and relentless mentor. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Days after completing her studies, news broke out that her hometown was attacked by orcs. Prosperine was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: Many orcs want her driven away.
Flaws: Insane. Bonds: Attractive, Enemies, Mentor, Poor. Occupation: Sailor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1800 sp.
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