Juliana Roscoe, Female Human [Permalink]
Personal [hide]
Description: Standing 6'0", this woman dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her brown hair is styled in orderly dreadlocks. Her eyes are brown and catlike.
Personality: She is extraordinarily eccentric. Flattery will make her almost putty in your hands.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She helped her mother out around the business and became quite the natural. She ran away from her former home and has been making her living as a Masseuse for the past few years.
Motivation: Further expansion of business.
Flaws: Insane, Selfish. Bonds: Attractive, Military, Job. Occupation: Masseuse
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 17 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Aramil Gyula, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. His brown hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Aramil took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally
Ideals: Optimist, Gifted. Flaws: Insane. Bonds: In love. Occupation: Bather
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 2000 cp.
Traubon Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'3" eastern man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a colorful flower in his white hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He also is a firm believer in the manly ideal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Traubon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Traubon's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To prove his worth to the world; and to find somewhere to settle down
Flaws: Impulsive, Mundane, Antagonistic. Bonds: Attractive, Enemies. Occupation: Laborer
Voice: Mousy voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 4000 cp.
Sun Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing right leg. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has moderate length lavender fur. Her eyes are hazel and catlike.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born to a pair of adventurers, Sun grew up listening to her father's many stories. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She now spends her time doing works of charity.
Motivation: She feels kind of lost in life; and she wants to meet her childhood hero
Ideals: Joker, Philantrophist. Flaws: Depressed. Bonds: Criminal record, Adventurer. Occupation: Stableman
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Nedda Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 3'1". She wears a worn and beaten armor. She has shaved her head bald. Her half smiles and amber eyes are beguiling and draw you in.
Personality: Overbrimming with self-confidence, Nedda isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Body Guard arts, while her mother instructed her in etiquette, music and courtly manner. She was an apprentice working in her father's forge. She then took over the family business and is one of the better Body Guard for hire.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Rich, Job. Occupation: Body Guard
Voice: Russian accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 7 (-2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Buvvie Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She sports blue clothing, slightly heavier than average wear. She has a slight overbite and is overall scrawny. Her golden hair is wavy and long. She has a dull look in her green eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: From birth she was tutored by a cruel and relentless mentor. Buvvie was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Buvvie decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To reunite with her old friends; and she is a bit of a kleptomaniac
Flaws: Terse. Bonds: Criminal record, Mentor, Nature, Adventurer. Occupation: Knight
Voice: German accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 120 gp. 1 Banded mail.
Kriv Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. His red crest is lengthy. His eyes are gold and beady.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kriv grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kriv. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Pacifist. Flaws: Ugly, Mundane. Bonds: Criminal record, Family. Occupation: Cartwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Robert Read, Male Human [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. He keeps his long silver hair kept up in a rat tail. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a criminal king-pin and mafia family Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Robert and his spouse have recently divorced.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Mentor, Criminal record. Occupation: Animal Trainer
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 200 sp.
Valida Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her skin is fair and her fingers are delicate and long. She keeps her chestnut hair in a pixie cut. She has brown eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. A true patriot, Valida would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. After coming to the age of reason, Valida took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She inherited the family business which she has now maintained for 10 years.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Selfish. Bonds: Military, Job, Debt. Occupation: Weaver
Voice: Boston accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 8000 cp.
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