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NPC Generator

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Advanced [show]


Carlin Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She is dressed in a clean blue cloak covering her clean studded leather, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'4" when asserting herself. She is bald on top and has large chestnut tufts of hair around her ears. Her face is scarred and worn.

Personality: Overbrimming with self-confidence, Carlin isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. When she's not drinking or sleeping the drinks off, she's doing music.

History: Carlin was born in the south. At a young age she loved to build and create. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Artistic, Persistence. Flaws: Ugly. Bonds: Immigrant. Occupation: Banker

Voice: Pronounces O like U

Attributes [hide]

Carlin Horcusporcus, Female Gnome Sorcerer 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)12 (+1) 7 (-2)7 (-2)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


John Marlowe, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears very tight pants and wife beaters, though occasionally he sports a brown coat. His auburn hair is knotted and matted. His amber eyes have a joyful gleam in them most of the time.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: John was born in the south. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is wracked by social anxiety.

Ideals: Persistence. Flaws: Antagonistic, Fearful. Bonds: Rich. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

John Marlowe, Male Human Sorcerer 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)13 (+1) 15 (+2)12 (+1)
Skills Investigation +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 15000 cp. Eye agate (9 gp). Banded agate (9 gp). Jet (80 gp).


Social Check DCs


Eloise Conway, Female Human [Permalink]

Personal [hide]

Description: A 4'7" western woman, she wears professional attire. She has a long golden ponytail with little hanging trinkets. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was raised in a white middle class family as the only child. She was taken from her home at a very young age. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she seems to be bored by most things

Flaws: Shy, Mundane. Bonds: Attractive, Rich, Slave. Occupation: Adventurer

Voice: Dark and ominous

Attributes [hide]

Eloise Conway, Female Human Sorcerer 1
Medium (4'7") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Nature +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 110 gp.


Social Check DCs


Millicent Andreantti, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty violet coat over it. She is portly but not overly obese. Her black hair is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: Millicent is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born in the east her family was never financially stable. Millicent was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Millicent decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with her sister.

Ideals: Extrovert. Flaws: Ugly. Bonds: Family, Poor, Criminal record. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Millicent Andreantti, Female Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 8 (-1)16 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 pp. Onyx (30 gp).


Social Check DCs


Rimple Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of greatswords on his belt, each one with a ruby on the hilt. He has a long silver beard with little hanging trinkets. His green eyes have a joyful gleam in them most of the time.

Personality: Rimple wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He comes from a rich northern family. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rimple fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Gifted, Athletic. Bonds: Rich, Nature. Occupation: Shepherd

Voice: Squeaky

Attributes [hide]

Rimple Tarkelby, Male Gnome Sorcerer 1
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills History +4, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Borun Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His hair is long and blonde with streaks of chestnut, and is pulled back with small red clips. His beard is chestnut, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in a small village he learned the ways of the warrior from his father. Borun abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has never given up on his poetry dream.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Brewer

Voice: Thin and wheezing

Attributes [hide]

Borun Hogcollar, Male Halfling Sorcerer 2
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)15 (+2) 9 (-1)15 (+2)
Skills Athletics +2, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Raer Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries a battered club and tarnished hand crossbow as well. He wears his chestnut hair down. His half smiles and blue eyes are beguiling and draw you in.

Personality: He speaks before he thinks and is too direct. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the south, but his parents moved at a very young age to the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the south, certain he would find work there.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Masseuse

Voice: Old Prospector

Attributes [hide]

Raer Caerdonel, Male Elf Sorcerer 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)13 (+1) 11 (+0)11 (+0)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp.


Social Check DCs


Morkral Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing colorful clothing, dressed as a Fisher. His moppish brown hair is in a traditional bowl cut. His thin eyebrows rest above his beady amber eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great joy in being the best Fisher in town.

History: He got into the Fisher business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Fisher job and began his own company from there.

Motivation: Expand his business; and he has decided he is irredeemable

Flaws: Ugly, Shy. Bonds: Job, Criminal record. Occupation: Fisher

Voice: Speaks through clenched teeth

Attributes [hide]

Morkral Hammerstone, Male Dwarf Sorcerer 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 600 sp.


Social Check DCs


Quick Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His lavender fur is unkempt and raggedy. His eyes are a pleasant amber.

Personality: Quick wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Disciplined. Flaws: Ugly. Bonds: Poor. Occupation: Priest

Voice: Switch between two voices

Attributes [hide]

Quick Of Storm, Male Tabaxi Sorcerer 2
Medium (5'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Just what you see.


Social Check DCs

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