Quarion Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of clubs on his belt, each one with a amber on the hilt. His hair is short and silver. His eyes are green and catlike.
Personality: Stoic and calm, he prefers to meditate than take action. He has a minor phobia of water and hates getting wet.
History: Quarion lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Brewer job now, and dutifully fulfills any obligations he has.
Motivation: He is terrified, and will act out of fear; and meet up once more with his childhood friend
Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Family, Job, Adventurer. Occupation: Brewer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 14 (+2) | 5 (-3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 150 gp.
Spring Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel collared shirt and yellow skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She carries with her a set of hand crossbows, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She has moderate length red fur. She has a dull look in her copper eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Spring was born with her mother's beautiful face. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has recently gotten a pet goose that steals things from people.
Motivation: She feels that her past leaves her morally obligated to help; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease, PTSD. Bonds: Criminal record, Attractive. Occupation: Bricklayer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 2 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 7 (-2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 360 gp. 2 Holy water.
Valida Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her black hair in a flapper bob. Her fierce blue eyes like to dwell on things.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Valida was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Philantrophist, Joker. Bonds: Attractive. Occupation: Barkeep
Voice: Jamaican accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 100 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp).
Senteq Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He is renowned for his bright tan suits and hats. He is physically well-built. His silver hair is unkempt and raggedy. He wears crescent spectacles with a black brim.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Joker, Justice. Flaws: Ugly, Secretive. Bonds: Poor, Immigrant. Occupation: Barrister
Voice: Soft and melodious
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.
Giselle Wordsworth, Female Human [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She dresses well, typically a more casual-formal manner. Her whole body is exceptionally muscular. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Eccentric and domineering, Giselle will drive conversation. She is lazy, self-centered, vain, and jealous.
History: Giselle was born in the south. At a young age she loved to build and create. Giselle was born on a far southern island where she grew up under the tutelage of her father, an expert Server. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is greedy; and wants a kiss
Ideals: Extrovert, Persistence. Flaws: Selfish. Bonds: Attractive, Immigrant. Occupation: Server
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 700 sp.
Shava Violence, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is dark red, silky, and of moderate length. Her gold eyes are slightly larger than normal.
Personality: She likes to make people angry or surprised. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born in the north. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Due to her spouse's obsession with being a Junk Dealer they were divorced and she won custody of their daughter. She worked as a Soapmaker, and she later adopted a second daughter.
Motivation: Regain custody of her daughter.
Flaws: Antagonistic, Insane. Bonds: Attractive, Immigrant, Family. Occupation: Soapmaker
Voice: Pirate accent
Attributes [hide]
Medium (4'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 110 pp.
Loopmottin Offund, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan costume with the symbols of luck on her torso. She is bristling with hidden weapons, mostly bastard swords and monstrous two handed axes. Her blonde hair is lengthy. Her eyes are amber and catlike.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. A freak accident while working with her Barkeep father left her crippled. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Half-Orc compassion; and her religion dominates her actions
Flaws: Disease, Racist. Bonds: Criminal record, Nature, Religious. Occupation: Map Maker
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Chenna Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: This dark-skinned female wears a red tunic with pastel highlights, and long grey pants that bunch up around her shoes. She is tall, broad shouldered and powerfully built. Her auburn hair is drawn into a tight pony tail with a cross scrunchie. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Chenna was raised in a hard working conservative environment. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her martial talents. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to raise her children well; and sabotage a competitor
Ideals: Gifted. Flaws: Secretive. Bonds: Job, Family. Occupation: Priest
Voice: Irish accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 18 (+4) | 14 (+2) | 7 (-2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 100 sp.
Leaf Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She has moderate length lavender fur. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Further she is a bit of a stoner and is frequently out of it.
History: Born to a poor family in the city she treasured whatever gifts she got. When Leaf reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has recently gotten a pet goose that steals things from people.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Passionate. Flaws: Ugly, Addict. Bonds: Poor, Military, Criminal record. Occupation: Baker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'11") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 9 (-1) | 6 (-2) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 1 Silver holy symbol.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

