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NPC Generator

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Advanced [show]


Pûg Cotton, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'4" and muscular, this western man is renowned for his bright black suits and hats. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are violet.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Locksmith job and began his own company from there.

Motivation: Wants to open a new tavern; and many giants want him driven away

Ideals: Athletic, Artistic, Joker. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Pûg Cotton, Male Half-Orc Sorcerer 3
Medium (6'4") Half-Orc, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 11000 cp. 1 Silver holy symbol. 1 Disguise kit. 1 Good lock.


Social Check DCs


Charles Dumph, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears a brown cloak and cross-gartered green stockings. With bright silver hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Charles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As long as the job gets done he does not care how it got done.

History: Born in the east to a Soapmaker, Charles learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He struck the Soapmaker job and began his own company from there.

Motivation: Someone believes him a fraud; and nothing but the best is good enough for him

Ideals: Impeccable, Professionalism. Flaws: PTSD. Bonds: Job, Enemies. Occupation: Soapmaker

Voice: Low range voice

Attributes [hide]

Charles Dumph, Male Human Sorcerer 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)11 (+0) 12 (+1)13 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 sp. Alexandrite (800 gp). Chalcedony (40 gp). Golden yellow topaz (800 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ivellios Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. He has a small bristly mustache and wavy chestnut hair. His skin is flawless and his green eyes scan people very quickly.

Personality: He likes to make people angry or surprised. He believes the world needs to unite to get rid of goblins once and for all.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes him a fraud; and revenge

Flaws: Antagonistic. Bonds: Attractive, Enemies, Poor. Occupation: Courier

Voice: Tuts and clicks tongue

Attributes [hide]

Ivellios Ostoroth, Male Elf Sorcerer 1
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Religion +2, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 sp. Jasper (40 gp).


Social Check DCs


Imsh Berkeley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He is bristling with hidden weapons, mostly bastard swords and spears. His brown hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He is calm most of the time but flees social interaction. He uses divination through singing.

History: He was born several months after his father was called into army service. His necromantic abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Criminal record, Military, Adventurer. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Imsh Berkeley, Male Half-Orc Sorcerer 3
Medium (5'6") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)14 (+2) 8 (-1)9 (-1)
Skills Athletics +5
Senses Passive Perception 9
Languages Common, Orc, Gnoll, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 400 gp. Azurite (7 gp). Violet garnet (200 gp). Aquamarine (200 gp).


Social Check DCs


Bertram Redfield, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears light armors faded through time and improper care. His black hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny amethyst earrings on each ear.

Personality: He is calm most of the time but flees social interaction. He has a small toy that he constantly fidgets with.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Roofer arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Shy, Addict. Bonds: Rich. Occupation: Roofer

Voice: Dutch accent

Attributes [hide]

Bertram Redfield, Male Human Sorcerer 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 gp.


Social Check DCs


Shedinn Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His crest is short and silver. He has gleaming, smiling red eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised by priests from a young age. Shedinn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shedinn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Religious, Mentor. Occupation: Laborer

Voice: Farmer accent

Attributes [hide]

Shedinn Wystongjiir, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)13 (+1) 8 (-1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 3000 cp.


Social Check DCs


Mindartis Simmons, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 4'9" and has the majority of his body covered in plate. His right leg appears badly burned and disfigured. His white hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his painting dream.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Artistic. Flaws: Ugly. Bonds: Religious. Occupation: Guard

Voice: Voice breaks

Attributes [hide]

Mindartis Simmons, Male Half-Elf Sorcerer 1
Medium (4'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)6 (-2) 9 (-1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 60 gp.


Social Check DCs


Leaf Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a pastel collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. His long gray fur is drawn into a two foot long braid. This copper eyed southerner is not easily forgotten.

Personality: He has always had a great fascination with Elven culture. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: A strong sense of loyalty to Elven people.

Ideals: Joker. Flaws: Ugly, Racist. Bonds: Rich, Job. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Leaf Mist, Male Tabaxi Sorcerer 1
Medium (6'2") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills History +2, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 6000 cp.


Social Check DCs


Loopmottin Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing right arm. She is wearing a perfectly clean shirt and pair of pants. Her brown hair is braided into rings. She has gleaming, smiling green eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She enjoys reading and quiet.

History: She was born the only child of a wealthy merchant. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To share knowledge with the world.

Ideals: Logical, Entrepeneur. Flaws: Antagonistic, PTSD. Bonds: Attractive. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Loopmottin Miggledy, Female Gnome Sorcerer 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)6 (-2) 14 (+2)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 sp.


Social Check DCs

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