Tenena Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: A 3'4" eastern woman, she wears a tan shirt with thin blue vertical stripes and grey pants. Her hair is chestnut and curly. She has several tiny emerald earrings on each ear.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She would rather hide behind her crafts than deal with other people.
History: She was born into a rich family. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: Money/treasure; and nothing but the best is good enough for her
Ideals: Impeccable, Artistic. Flaws: Shy, Disease. Bonds: Rich. Occupation: Spice Merchant
Voice: Relaxed voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 8000 cp. 1 Half-Plate.
Egelina Wentworth, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many green ritualistic tattoos. She wears grey trousers with green and grey striped suspenders. She wears various colorful collared shirts. Her black hair has been sun bleached extensively. She wears an eyepatch.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now mingles about in high society.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Artistic, Fighting. Flaws: Ugly, Cynical. Bonds: Rich. Occupation: Baker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 400 sp. 1 Banded mail.
Traulam Amakiir, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she prefers to wear blue pants and tee shirts. She has wavy silver hair. Her brown eyes have a joyful gleam in them most of the time.
Personality: Prone to second guessing herself, she comes off as nervous. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: The child of southern immigrants she idolized her mother. Her mother was a soldier and died while she was still young. Traulam was left her mother's suit of armor and trained in its use and care. She now owns her own business.
Motivation: Sabotage a competitor.
Flaws: Shy. Bonds: Immigrant, Military, Job. Occupation: Cook
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 6 (-2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 70 gp.
Gorga Perry, Female Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned female is dressed in a clean black cloak covering her clean studded leather. She is tall, broad shouldered and powerfully built. Her blonde hair is thinning but still full. She wears an eyepatch.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: From birth she was tutored by a cruel and relentless mentor. A few years later when the south was not economically sound they moved to her current location. After a long history of fighting, Gorga and her spouse have recently divorced.
Motivation: She is greedy.
Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor, Immigrant. Occupation: Seamstress
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 pp. 1 Masterwork Common Melee.
Verna Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery, and carries clubs. She has wavy white hair. She wears large thick round spectacles.
Personality: She is irascible and easily irritated. Energy wise she seems alert and responsive.
History: The child of southern immigrants she idolized her father. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Verna grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Verna. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day
Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Barkeep
Voice: Spanish accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 5000 cp. Emerald (400 gp). Rhodochrosite (9 gp). Jade (60 gp). 1 Darkwood Buckler.
Bree Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She dresses in collared shirts and wears a proper scarf over her head. Her chestnut hair is cut short with large spiked bangs in the front. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She also is a firm believer in the womanly ideal.
History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Athletic, Optimist. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Assassin
Voice: Excited and jittery
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 110 gp. Bloodstone (50 gp).
Shamil Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She wears an entirely tan suit with grey socks and a vest with buckled shoes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her hair in dreadlocks. She has hazel eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Shamil and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she is currently in port desperately looking for someone to get her out
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Layabout
Voice: Excited and jittery
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Alex Andreantti, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a dagger on his belt. He is physically well-built. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. As long as the job gets done he does not care how it got done.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist, Professionalism. Flaws: Antagonistic, Ugly. Occupation: Tailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp. A miniature golden chest with tiny emeralds lining the top (140 gp). 1 Masterwork Uncommon Weapon.
Zedaar Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. He wears a broad hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Zedaar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants revenge against dire rats.
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Enemies. Occupation: Marshal
Voice: Italian accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 10 pp. Cloth of gold vestments (70 gp). 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
