Heather Norton, Female Human [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her head has been shaved. Her eyes are a pleasant hazel.
Personality: Aggressive, abrasive, and angry, Heather embodies much of what other species detest in the Humans. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Cook arts, while her mother instructed her in etiquette, music and courtly manner. Her father was very strict, and drilled into her lessons on being the perfect lady. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for her; and she has money and likes to spend it
Ideals: Philantrophist, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Cook
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp.
Wiggens Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered green stockings. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is silver, silky, and of moderate length. He wears a mask on his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Wiggens was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with lycanthropy at a very young age, Wiggens has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He loathes his own lifestyle.
Flaws: Depressed, Secretive, Disease. Bonds: Attractive, Poor. Occupation: Bather
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 100 gp. 4 Antitoxin. 4 Tanglefoot bags. 4 Antitoxin.
Rurik Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears silk and lounges about seductively. He has done his best to style his white hair to look like a famous performer. He is baby faced.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He misses his home and complains about the freezing weather, even in summer.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Cartwright for the past few years.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Athletic. Bonds: Attractive, Job, Immigrant, Slave. Occupation: Cartwright
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. Large well-done wool tapestry (200 gp).
Harvest Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears professional attire, and a wedding ring on her left hand. She has styled her white fur well, parting it to the left. Her skin is flawless and her copper eyes scan people very quickly.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born in a small island village. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Joker. Bonds: Attractive, In love, Nature, Adventurer. Occupation: Junk Dealer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 6 (-2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 700 sp. 1 Banded mail.
Valida Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her whole body is exceptionally muscular. Her black hair is cut short with large spiked bangs in the front. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born in the north. Valida was born on a far northern forest where she grew up under the tutelage of her father, an expert Farmer. She now spends her time doing works of charity.
Motivation: She's repulsed by the PC; and she wants to meet her childhood hero
Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Farmer
Voice: Slurs words
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 10 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 4000 cp.
Radomir Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He likes to wear red tank tops with green pants. He wears his golden hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: Radomir is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Radomir was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Doesn't want to be a Server and was forced into it by his family; and he is wracked by social anxiety
Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Adventurer, Family. Occupation: Server
Voice: Scandinavian accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 11 (+0) | 7 (-2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 60 gp.
Kabbarg Lindsay, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman is generally shirtless and showing off her tattooed chest. Her silver hair is thinning but still full. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Eccentric and domineering, Kabbarg will drive conversation. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: The child of a Junk Dealer, who enjoyed hunting, Kabbarg was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She has set out to sabotage the competition.
Motivation: She's repulsed by the PC; and she'd like to take her coworkers down a peg
Ideals: Extrovert, Justice. Flaws: Insomniac, Antagonistic. Bonds: Nature, Job. Occupation: Herbalist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 80 gp.
Oriel Tao, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her skin is fair and her fingers are delicate and long. Her hair is greying and her face has many wrinkles. Her gray eyes peer out from beneath her feathered yellow hat.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Oriel is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Oriel was born in the east. At a young age she loved to build and create. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has set out to sabotage the competition.
Motivation: She has money and likes to spend it; and find a way to reverse the transformation of her brother
Ideals: Joker, Persistence. Bonds: Rich, Family, Job. Occupation: Ploughman
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 7 (-2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Art Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man dresses well, wearing pastel shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. His fur is short and beige. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the south, but his parents moved at a very young age to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by giants. Art was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against giants
Ideals: Fighting. Flaws: Terse. Bonds: Attractive, Immigrant, Enemies. Occupation: Weaver
Voice: Sleepy voice
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Terran, Draconic, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: Chalcedony (20 gp).
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