Theirastra Berevan, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears tan leather gloves, a tan jacket, and tight pants. Her brown hair is smooth and relatively long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born in a small village she learned the ways of the warrior from her mother. She was an apprentice working in her mother's forge. She has drifted from career to career and currently works as a Guard.
Motivation: She feels threatened by others; and to be a mason again
Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Guard
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 7000 cp.
Tervaround Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: She wears tan trousers with grey and white striped suspenders. She wears various colorful collared shirts. She carries with her a set of bows on her belt, each one with a aquamarine on the hilt. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She served in the navy to pay for her family's outstanding loans. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She ran away from her former home and has been making her living as a Fisher for the past few years.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Insane. Bonds: Job, Religious, Military. Occupation: Fisher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Peridot (80 gp).
Clerebold Bradford, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tight fitting clothing which further accentuates his frame. His tied-back hair is black. His fierce green eyes like to dwell on things.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: The child of eastern immigrants he idolized his mother. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Joker. Flaws: Racist. Bonds: Attractive, Immigrant, Job. Occupation: Mortician
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Aquan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 380 gp.
Greethen Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a well pressed and immaculate suit (or dress). He sports a flattop crest cut. He tend to wears goggles to shield his eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found
Flaws: Shy, Disease, Insomniac. Bonds: Attractive, Family. Occupation: Shepherd
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Half-Plate.
Phelaia Heal, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is renowned for her bright green dresses and hats. She is muscular with a powerful set of arms. Her deerstalker hat is riddled with cuts and holes. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She is the product a well kept family trust fund and as such has never really known need. She was taken as a slave by a traveling circus and forced to perform As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Justice. Flaws: Ugly. Bonds: Nature, Criminal record, Rich, Slave. Occupation: Carter
Voice: Sleepy voice
Attributes [hide]
Medium (4'7") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Crowbar.
Jade Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her shortspear with her veritable burlap sack of a shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. She keeps her cinnamon fur in a flapper bob. Her half smiles and yellow eyes are beguiling and draw you in.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She served in the navy to pay for her family's outstanding loans. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: She is a bit of a kleptomaniac.
Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Criminal record, Military. Occupation: Healer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 8 (-1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 70 gp. 1 Banded mail.
Gynnie Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she prefers to wear red pants and tee shirts. She has moderate length red hair. She has a dull look in her brown eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Gynnie was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mortician. Due to her spouse's obsession with being a Seamstress they were divorced and she won custody of their daughter. She worked as a Mortician, and she later adopted a second daughter.
Motivation: She is compelled to act according to her religious beliefs; and further expansion of business
Ideals: Joker, Optimist. Bonds: Job, Family, Religious. Occupation: Mortician
Voice: Hollow voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 280 gp.
Mara Martell, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her chestnut hair has been sun bleached extensively. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Overbrimming with self-confidence, Mara isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. She misses her home and complains about the freezing weather, even in summer.
History: Mara was raised in a hard working conservative environment. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing her hectic life and new Sailor responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Impeccable, Fighting. Bonds: Rich, Immigrant, Job. Occupation: Sailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 pp.
Williamina Cromwell, Female Human [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She is physically well-built. Her chestnut hair, when down, is lengthy. She wears an eyepatch.
Personality: Her tongue was cut out and she uses sign language. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born in the east her family was never financially stable. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants her found; and doesn't want to be a mason and was forced into it by her family
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Mason
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 10 pp.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

