Euphemia Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. Her tied-back hair is brown. Her eyes are violet and catlike.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She can't help but pocket interesting objects she comes across
History: The child of western immigrants she idolized her mother. A few years later when the south was not economically sound they moved to her current location. Recently she has begun working with bootleggers and crooks.
Motivation: Her religion dominates her actions.
Ideals: Impeccable. Bonds: Attractive, Criminal record, Immigrant, Religious. Occupation: Cook
Voice: Sensual and smooth
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Ignan, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Dondon Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: This man has a large white mantle and cape that has been intricately interwoven into his brown robe. He is muscular with a powerful set of arms. His golden hair is drawn into a tight pony tail with a rose scrunchie. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and a rival would like him out of the picture
Ideals: Justice, Impeccable. Flaws: Terse. Bonds: Criminal record, Rich. Occupation: Gardener
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 300 sp.
Audhild Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears loose pants and a collared shirt complete with sweater beneath her coat, she is not a threatening figure. She keeps her long red hair kept up in a rat tail. Her blue eyes have a joyful gleam in them most of the time.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in the west to a Barrister, Audhild learned a great deal about her mother's area of expertise. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She ran away from her former home and has been making her living as a Barrister for the past few years.
Motivation: Find a way to reverse the transformation of her sister; and to unite with her sister
Flaws: Mundane, Impulsive, Fearful. Bonds: Job, Family. Occupation: Barrister
Voice: Eastern European accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Abyssal, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp.
Greethen Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fitting clothing which further accentuates his frame. He keeps his long rusty crest kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is happy with his job as a Weaver. He turns his eye from what people do, preferring to live and let live. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Dilettante, but he got bored and became a Weaver. He tends to his Weaver job now, and dutifully fulfills any obligations he has.
Motivation: He is terrified, and will act out of fear; and further expansion of business
Ideals: Gifted. Flaws: Insomniac, Fearful. Bonds: Attractive, Poor, Job. Occupation: Weaver
Voice: Spits words with contempt
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Gadreel Sanctuary, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears silk and lounges about seductively. Her brown hair is still thick. Her black eyes dart from person to person.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has all her life been fascinated with painting.
History: She served in the navy to pay for her family's outstanding loans. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Bonds: Attractive, Military, Family. Occupation: Shepherd
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork Musical instrument.
Merihim Twist, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing colorful clothing, dressed as a Armorer. His red hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Merihim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in a small island village. After coming to the age of reason, Merihim took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of his son; and to reunite with his absent father
Ideals: Athletic, Gifted, Fighting. Flaws: Hedonist. Bonds: Nature, Family. Occupation: Armorer
Voice: Irish accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 60 gp.
Igden Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his monstrous two handed axe ready. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are amber.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Igden hails from a village terrorized by dire rats. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and money/treasure
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Enemies, Adventurer, Rich. Occupation: Interpreter
Voice: Sounds elderly
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 17 (+3) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 200 gp.
Nordak Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and he perpetually has his scythe ready. His white hair is greasy and uncared for. His face is covered beneath a completely black helmet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.
History: Nordak was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Sailor
Voice: Shortens vowels
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Abyssal, Goblin, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
Mâku Wellington, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His left hand appears badly burned and disfigured. His golden hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His father raised him in a mountain cabin. Through the years after Mâku was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Mâku's mother didn't care for him much, and the feeling was mutual. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Doctor
Voice: American accent
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 5 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
