Kyle Middleton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has dyed his greying red hair a little too much giving a sharp red color. He has hazel eyes and a grey hat with a violet feather.
Personality: He is almost excessively polite to everyone, even when angry. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Kyle was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Jeweler job and began his own company from there.
Motivation: Further expansion of business; and to prove his worth to the world
Flaws: Shy, Impulsive. Bonds: Job, Religious, Rich. Occupation: Jeweler
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. 1 Breastplate.
Kelter Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'3" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a golden handlebar mustache and slicked back golden hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He dislikes all the random violence that takes place in the east. He does not trust anyone and sleeps with one eye open.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Pacifist. Flaws: Insomniac, Disease. Bonds: Rich, Attractive. Occupation: Blacksmith
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 280 gp. 1 Half-Plate.
Antrara Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing a perfectly clean shirt and pair of pants. Her red crest is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: A deeply religious woman she believes everything happens for a reason. She is obsessed with finding treasure.
History: Antrara lived on a farm with her father, near the main road leading to a nearby town. Brilliant and gifted she never wanted to apply herself. She now travels the world, in search of power and loot.
Motivation: To settle down with her crush; and her relatives are trying to arrange a marriage
Ideals: Gifted. Bonds: Attractive, Religious, Adventurer, Family, Has a crush. Occupation: Ploughman
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Large well-done wool tapestry (600 gp).
Anakis Mercy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black coat over a red low-cut shirt, and a small hat upon her head. She has styled her silver hair well, parting it to the left. This silver eyed southerner is not easily forgotten.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born in the south to a Miner, Anakis learned a great deal about her father's area of expertise. She moved from fad to fad and when she turned 15 she discovered music. She has drifted from career to career and currently works as a Miner.
Motivation: Seeks redemption; and she is a bit of a kleptomaniac
Ideals: Artistic. Flaws: Impulsive. Bonds: Family, Job, Criminal record. Occupation: Miner
Voice: Soft and mumbly
Attributes [hide]
Medium (4'7") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 350 gp.
Adelard Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears suspenders and grey workpants. His shirt is yellow, and he wears a heavy grey leather apron most of the time. He wears his hair in dreadlocks. His eyes are violet and beady.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A freak accident while working with his Glassblower father left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He has a rivalry with the Church that dominates his actions; and he desires power and/or immortality
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Adventurer, Religious. Occupation: Painter
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp. Eye agate (7 gp).
Bilga Windsor, Female Half-Orc [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and wears a white vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her white boots flare out at the collars. Her skin is also unnaturally pale. Her auburn hair is matted, messy, and big. Her eyes are hazel and she is always smoking a pipe.
Personality: Calm and collected, she is a well trained Dyer. She believes the world needs to unite to get rid of gnolls once and for all.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was granted divine powers by her dying sister.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Dyer
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 gp. 1 Good lock.
Purson Chant, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long chestnut hair is drawn into a two foot long braid. His eyes are red and he is always smoking a pipe.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born at the edge of vast mountains. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Purson was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Someone believes him a fraud; and many dire rats want him driven away
Ideals: Philantrophist. Bonds: Poor, Enemies, Nature, Religious. Occupation: Locksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 100 gp. Chrysoberyl (110 gp). 1 Minor magic item.
Nedda Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who is constantly adorned with expensive silk clothing, often dyed in bright white and tan, and wears rings and necklaces with large, colorful gems. She has wavy silver hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. A few years later when the north was not economically sound they moved to her current location. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Seeks redemption; and she has decided she is irredeemable
Ideals: Gifted. Bonds: Rich, Attractive, Criminal record, Religious, Immigrant. Occupation: Mason
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 6000 cp.
Emerald Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a large pastel jacket. He wears his white fur down. His hazel eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy, self-centered, vain, and jealous.
History: He was born the only child of a wealthy merchant. Like his mother and his brother before him, after school he went straight into learning to become a Shoemaker. He has drifted from career to career and currently works as a Shoemaker.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Insomniac, Selfish, Greedy. Bonds: Attractive, Job. Occupation: Shoemaker
Voice: Whispers
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 330 gp. 1 Masterwork Common Melee.
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