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NPC Generator

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Advanced [show]


Reddlepop Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'1" has a big stupid grin on her face most of the time. She wears bulky blue painted plate armor. Her blonde hair is kept up in a ponytail inside a wide-brimmed hat. Her eyes are likewise brown.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is afraid of women and trembles around them

History: Gifted from a young age, Reddlepop studied abroad. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miner work with an outfit from a few towns over. Miner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Miner job and began her own company from there.

Motivation: Balancing her hectic life and new Miner responsibilities is difficult.

Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Job. Occupation: Miner

Voice: Dutch accent

Attributes [hide]

Reddlepop Fabblestabble, Female Gnome Sorcerer 2
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)7 (-2) 12 (+1)14 (+2)
Skills Religion +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1100 sp. Gold dragon comb with red garnet eye (600 gp).


Social Check DCs


Melech Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his brown hair down. This silver eyed easterner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Melech enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sage arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he is greedy

Ideals: Athletic. Flaws: Shy, Hedonist. Bonds: Rich, Adventurer. Occupation: Sage

Voice: Draws out vowels

Attributes [hide]

Melech Frailty, Male Tiefling Sorcerer 3
Medium (6'0") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)19 (+4) 17 (+3)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common, Terran, Aquan, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146500000000

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Uraim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears dark leathers with embroidery. His black hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with his god.

History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uraim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has decided he is irredeemable; and his religion dominates his actions

Ideals: Fighting. Flaws: Secretive. Bonds: Religious, Military, Criminal record. Occupation: Butcher

Voice: High pitched, excited

Attributes [hide]

Uraim Bloodkith, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 120 gp.


Social Check DCs


Rhogar Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his green crest in a flapper bob. He is baby faced.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the east. He found a children's book about a Dragonborn Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Many drow want him driven away.

Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Enemies, Mentor. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Rhogar Ghaallixirn, Male Dragonborn Sorcerer 3
Medium (6'8") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp.


Social Check DCs


Nedda Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries with her a set of crossbows on her belt, each one with a jet on the hilt. She wears her brown hair down. She wears a mask on her face.

Personality: Eccentric and domineering, Nedda will drive conversation. She also hits on women, regardless of circumstances.

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nedda took refuge in the ruined castle and found the beat up crossbow and armor she uses now. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants her loneliness to end; and she wants to get laid

Ideals: Fighting, Extrovert. Bonds: Rich, Has a crush, Nature. Occupation: Spice Merchant

Voice: Spits words with contempt

Attributes [hide]

Nedda Smoothhands, Female Halfling Sorcerer 2
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Caramip Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears professional attire. Her chestnut hair is well kept. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of herself, she believes she is the best Apothecary born in the past three hundred years. A true patriot, Caramip would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Gifted from a young age, Caramip studied abroad. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has set out to sabotage the competition.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Athletic, Gifted. Bonds: Attractive, Job, Military. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Caramip Nopenstallen, Female Gnome Sorcerer 2
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 14 (+2)12 (+1) 13 (+1)7 (-2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 210 gp.


Social Check DCs


Hadwisa Leeming, Female Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged woman wears a yellow feathered hat and yellow clothes and is in decent physical shape. Her moppish brown hair is in a traditional bowl cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born into a rich family. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Bonds: Attractive, Job, Rich, Family. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

Hadwisa Leeming, Female Half-Elf Sorcerer 1
Medium (5'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)14 (+2) 17 (+3)15 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Orc, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 200 sp.


Social Check DCs


Sun Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears tight fighting clothing, which leaves very little to the imagination. She wears a small hat to cover her moderate length brown fur. This amber eyed northerner is not easily forgotten.

Personality: Sun is depressed about a lot of things. She tends to be a nihilist. She is lazy, self-centered, vain, and jealous.

History: She was raised in a desert tribe. Sun liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Depressed, Selfish. Bonds: Poor, Nature. Occupation: Adventurer

Voice: Soft and melodious

Attributes [hide]

Sun Mirror, Female Tabaxi Sorcerer 1
Medium (6'5") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)11 (+0) 14 (+2)8 (-1)
Skills Animal Handling +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


William Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and red pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a cross on it. He sports a flattop hair cut. He is baby faced.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has all his life been fascinated with dancing.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. When William reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants his loneliness to end; and he feels kind of lost in life

Ideals: Artistic. Flaws: Depressed. Bonds: Adventurer, Military, Has a crush. Occupation: Bounty Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

William Abram, Male Human Sorcerer 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)13 (+1) 15 (+2)9 (-1)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 1 Holy water.


Social Check DCs

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