Kilia Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her deerstalker hat is riddled with cuts and holes. She wears an eyepatch.
Personality: Kilia speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: The child of a Shoemaker, who enjoyed hunting, Kilia was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her
Ideals: Athletic, Impeccable. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Unemployed
Voice: Low range voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Elegant Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a robe, a symbol of the four houses of cards around her neck, and a bastard sword on her belt, and is pretty ugly. Her lavender fur is knotted and matted. Her eyes are yellow and catlike.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born a particularly ugly child, much to the horror of her parents. Her mother was very strict, and drilled into her lessons on being the perfect lady. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her religion dominates her actions.
Ideals: Fighting, Impeccable, Optimist. Flaws: Ugly. Bonds: Religious. Occupation: Shipwright
Voice: Old thin voice
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 40 gp.
Arara Netyoive, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tattered old clothes. Her black hair is greying along the sides and has receded to reveal a widow's peak. She tend to wears goggles to shield her eyes.
Personality: She loves telling others what to do and how they should feel about things. She also hits on women, regardless of circumstances.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Arara took refuge in the ruined castle and found the beat up hammer and armor she uses now. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She's attracted to the PC; and she wants to get laid
Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Has a crush, Nature. Occupation: Priest
Voice: Sore throat, cough
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 600 sp.
Ootah Marlowe, Female Half-Orc [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears a simple black robe with tan stripes complete with hood. Her chestnut hair is wavy and long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Ootah hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She feeds upon the attention of others.
History: Ootah was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. From her teen years she was always beautiful and desirable, so people have always doted on her. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: A strong sense of loyalty to Gnomish people; and she desires power and/or immortality
Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Poor, Adventurer. Occupation: Mercenary
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 15 (+2) | 5 (-3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 7000 cp. 1 Buckler. 1 Half-Plate.
Erias Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. His silver hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He works hard and plays hard.
History: He got into the Body Guard business at a young age. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Job, Slave. Occupation: Body Guard
Voice: American accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 19 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 17 (+3) | 15 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Aquan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: Tiger eye turquoise (5 gp). Golden pearl (130 gp). Lapis lazuli (5 gp). 1 Masterwork Common Melee.
Smoking Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy orange fur. She wears bulky brown painted plate armor. She has a hunchback. Her orange fur, when down, is lengthy. This copper eyed northerner is not easily forgotten.
Personality: Cocky and sure of herself, she believes she is the best Map Maker born in the past three hundred years. She has a minor phobia of water and hates getting wet.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She became a Map Maker soon after.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Artistic, Gifted. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Map Maker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Raam Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak, and carries shortbows. He has moderate length silver hair. His eyes are red and catlike.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a soldier and died while he was still young. Raam was left his father's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 7 years.
Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and sabotage a competitor
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Secretive. Bonds: Military, Job. Occupation: Layabout
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 18 (+4) | 13 (+1) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Giant, Auran, Ignan, Druidic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Volen Wade, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her long brown hair reaches down to her waist. She has a dull look in her blue eyes.
Personality: She is irascible and easily irritated. She works hard and plays hard.
History: Born in the east to a Baker, Volen learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. In the meantime she has taken over work as a Baker and occasionally as a mercenary.
Motivation: To share knowledge with the world; and she is unsatisfied with her job
Ideals: Logical. Flaws: Antagonistic, Hedonist. Bonds: Job, Adventurer. Occupation: Baker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'9") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 90 gp.
Cockaby Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He carries with him a set of rapiers on his belt, each one with a ruby on the hilt. He keeps his silver hair in a pixie cut. His hazel unseeing eyes seem to look past you.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has all his life been fascinated with writing.
History: Cockaby was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Fighting, Opinionated, Artistic. Flaws: Disease. Bonds: Family. Occupation: Carter
Voice: Irish accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 290 gp.
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