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NPC Generator

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Advanced [show]


Einkil Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of luck on his torso. He has styled his blonde hair well, parting it to the left. His violet eyes are slightly larger than normal.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Opinionated. Flaws: Greedy. Bonds: Criminal record, Poor. Occupation: Baker

Voice: Jamaican accent

Attributes [hide]

Einkil Fireforge, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)11 (+0) 14 (+2)7 (-2)
Skills Investigation +2, Stealth +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 380 gp. Jasper (20 gp).


Social Check DCs


Tomi Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His head has been shaved. His violet eyes dart from person to person to random spaces in the air.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the south to a Gardener, Tomi learned a great deal about his father's area of expertise. His childhood dream was to be a Tailor, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: To be a Tailor again; and retire the richest man in the south

Ideals: Entrepeneur, Logical. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Gardener

Voice: Breathy voice

Attributes [hide]

Tomi Greenleaf, Male Halfling Sorcerer 2
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 15
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 9 (-1)9 (-1) 12 (+1)9 (-1)
Skills Investigation +1, Nature +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 250 gp.


Social Check DCs


Shivering Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His yellow fur is kept up in a ponytail inside a wide-brimmed hat. He wears large thick round spectacles.

Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. Shivering is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a brothel owner, Shivering was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shivering took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their son. He worked as a Engraver, and he later adopted a second son.

Motivation: Regain custody of his son.

Ideals: Athletic. Bonds: Job, Family, Mentor, Nature. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shivering Of Spirit, Male Tabaxi Sorcerer 4
Medium (6'3") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 8 (-1)18 (+4) 11 (+0)14 (+2)
Skills Athletics -1, Nature +6
Senses Passive Perception 10
Languages Common, Terran, Gnoll, Draconic, Aquan
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: 33000 sp. Lapis lazuli (10 gp). 1 Minor magic item.


Social Check DCs


Randal Rutherford, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is short and white. His fair skin shows little sign of his aristocratic breeding.

Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and he desires power and/or immortality

Flaws: Addict. Bonds: Attractive, Adventurer, Poor, Mentor. Occupation: Carpenter

Voice: Pirate accent

Attributes [hide]

Randal Rutherford, Male Human Sorcerer 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 11 (+0)17 (+3)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 60 gp. Golden yellow topaz (200 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Sarah Dryden, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'3" and wears a tight fitting brown shirt and pants. Her right hand appears badly burned and disfigured. Her auburn hair is unkempt and raggedy. This green eyed southerner is not easily forgotten.

Personality: Always inclined to offer people food she seems plenty friendly. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born a particularly ugly child, much to the horror of her parents. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She used her abilities to travel the world and help people.

Motivation: Regain custody of her son; and find a way to reverse the transformation of her sister

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Family. Occupation: Banker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Sarah Dryden, Female Human Sorcerer 2
Medium (5'3") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 80 gp.


Social Check DCs


Virra Leffery, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She is dressed in an above average manner. Her whole body is exceptionally muscular. She has moderate length white hair. She has blue eyes.

Personality: Virra is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born to a poor family in the city she treasured whatever gifts she got. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the north, certain she would find work there.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Extrovert. Bonds: Attractive, Immigrant, Poor, Religious. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Virra Leffery, Female Gnome Sorcerer 3
Small (3'1") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Dwarven, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 300 gp.


Social Check DCs


Donaar Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. He is portly but not overly obese. He keeps his long blue crest kept up in a rat tail. His half smiles and gold eyes are beguiling and draw you in.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As long as the job gets done he does not care how it got done.

History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Professionalism. Flaws: Terse, Mundane. Bonds: Attractive, Slave. Occupation: Layabout

Voice: Low rumbling, strings words together

Attributes [hide]

Donaar Dhyrktelonis, Male Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)6 (-2) 16 (+3)12 (+1)
Skills Perception +5, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 110 gp.


Social Check DCs


Adrik Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man wears a simple brown robe with tan stripes complete with hood. His clothes are grease stained in places. His white hair is still thick. His green eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful wizard made him what he is. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Impeccable. Bonds: Poor, Immigrant, Adventurer, Mentor. Occupation: Interpreter

Voice: Spits words with contempt

Attributes [hide]

Adrik Fireforge, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)16 (+3) 11 (+0)11 (+0)
Skills Deception +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Druidic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 700 sp.


Social Check DCs


Nordak Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears grey painted combat armor at almost all times. His moppish golden hair is in a traditional bowl cut. He has a dull look in his green eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Shy, Disease. Bonds: Attractive, Religious. Occupation: Server

Voice: Hissing voice

Attributes [hide]

Nordak Torunn, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)14 (+2) 9 (-1)11 (+0)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 100 gp.


Social Check DCs

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