Duergath Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. His silver hair is unkempt and raggedy. His eyes, though not visible through his cowl, are green.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He is harsh and unforgiving.
History: Born to a Laborer, his father struggled to pay the bills. Through the years after Duergath was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Duergath's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Tabaxi compassion; and a strong sense of loyalty to tabaxi people
Ideals: Entrepeneur. Flaws: Ugly, Racist, Antagonistic. Bonds: Poor. Occupation: Mason
Voice: Mousy voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 900 sp.
Nora Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'1" and wears just a brown suit. Her golden hair is singed and shortened. Her face is covered beneath a completely black helmet.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born several months after her mother was called into army service. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and several ex partners dislike her way of doing things and want revenge
Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Military. Occupation: Merchant
Voice: Slurs words
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 20 (+5) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 800 sp. 1 Silk rope.
Ogbur Wallace, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has all his life been fascinated with painting.
History: He got into the Navigator business at a young age. Ogbur was born on a far southern forest where he grew up under the tutelage of his mother, an expert Navigator. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: To reunite with his absent mother; and doesn't want to be a navigator and was forced into it by his family
Ideals: Artistic. Bonds: Poor, Job, Immigrant, Family. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1 Masterwork Common Melee.
Shedinn Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white crest. He wears bulky green painted plate armor. He has a hunchback. His crest is cut close to his head. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He plays an instrument quite well.
History: Shedinn was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Roofer
Voice: French accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Ignan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 1000 sp.
Ovina Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman is well dressed, but even with her fine clothing she looks run-down. Her clothes are grease stained in places. Her white hair is still thick. She is baby faced.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: From birth she was tutored by a cruel and relentless mentor. Through the years after Ovina was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Ovina's mother didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.
Motivation: To reunite with her old friends; and she's repulsed by the pc
Flaws: Shy, Antagonistic. Bonds: Poor, Immigrant, Mentor. Occupation: Jeweler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 gp. Azurite (16 gp).
Valida Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: 4'0" and muscular, this eastern woman wears grey painted combat armor at almost all times. Her red hair is knotted and matted. She wears large thick round spectacles.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: From birth she was tutored by a cruel and relentless mentor. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Valida and her spouse have recently divorced.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker, Justice. Bonds: Mentor. Occupation: Banker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Gnome, Celestial
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Shautha Nash, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She has wavy golden hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She is witty, but her monotone delivery comes off as unnerving She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: She was born in the south. Her parents were killed by goblins in a raid when she was still a young child. The goblins captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: She has a crush on the local Glassblower; and someone believes her a fraud
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Enemies, Immigrant, Has a crush. Occupation: Armorer
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 10 (+0) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 150 gp. Zircon (70 gp). 1 Average lock.
Vani Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman typically wears a sleeveless long coat of deep red leather and dull green iron scale mail. She has no hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: A powerful wizard made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Greedy. Bonds: Poor, Mentor. Occupation: Sculptor
Voice: Excited and jittery
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 17 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1800 sp.
Watson Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white armored body suit, with a simple black line shooting up and back down. His skin is fair and his fingers are delicate and long. He has shaved his head bald. His hazel eyes dart from person to person.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Flattery will make him almost putty in your hands.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted necromantic powers by his dying sister.
Motivation: To unite with his sister; and balancing his hectic life and new shepherd responsibilities is difficult
Ideals: Philantrophist, Artistic, Gifted. Flaws: Selfish. Occupation: Shepherd
Voice: High pitched, excited
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
