Halander Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears a white shirt with thin black vertical stripes and red pants, he is not a threatening figure. His long silver hair is drawn into a two foot long braid. His eyes are green and he is always smoking a pipe.
Personality: He is witty, but his monotone delivery comes off as unnerving He never wears the same outfit twice, unless he absolutely has to.
History: He got into the Marshal business at a young age. He was taken from his home at a very young age. He has worked as a Marshal like his father before him.
Motivation: His spouse's relatives view him with great suspicion; and he is currently in port desperately looking for someone to get him out
Ideals: Joker, Artistic. Bonds: Job, Slave, Family. Occupation: Marshal
Voice: Gruff and masculine
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 3100 sp.
Syllin Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a long, yellow, dusty cloak. She sports a flattop hair cut. Her fierce blue eyes like to dwell on things.
Personality: She speaks before she thinks and is too direct. Animals are drawn to her, and she is able to talk to them.
History: She was born to loving parents in a slum to the north. After coming to the age of reason, Syllin took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying sister.
Motivation: Marry her sister to traveling adventurers; and her relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Family. Occupation: Adventurer
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 9 (-1) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Dwarven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. Coral (90 gp).
Bree Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a simple red robe with blue stripes complete with hood. She wears her red hair up. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in a small village she learned the ways of the warrior from her mother. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is terrified, and will act out of fear.
Ideals: Joker, Fighting. Flaws: Shy, Fearful. Bonds: Poor. Occupation: Bounty Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 8 (-1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1 Masterwork Light wooden shield.
Jarana Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in brown turtlenecks beneath a blue coat with violet slacks. She is physically well-built. Her silver hair has been sun bleached extensively. Her eyes are violet.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is lazy and tries to find solutions quickly.
History: A powerful slaver made her what she is. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Many dire rats want her driven away; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Ideals: Optimist. Flaws: Lazy. Bonds: Mentor, Criminal record, Enemies. Occupation: Roofer
Voice: Low and grunting
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Dariff Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears a feathered hat to cover her moderate length red hair. Her blue eyes lackadaisically let the world flow into them.
Personality: She will rave to anyone who will listen. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born in the east to a Engraver, Dariff learned a great deal about her father's area of expertise. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Athletic, Entrepeneur. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Engraver
Voice: Low range voice
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Abyssal, Aquan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Masterwork Common Melee.
Uraim Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears light armors faded through time and improper care. With a patchy chestnut beard and wild chestnut hair. He has a dull look in his hazel eyes.
Personality: Stoic and calm, he prefers to meditate than take action. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is compelled to act according to his religious beliefs; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Disciplined. Bonds: Religious, Criminal record, Guardian. Occupation: Performer
Voice: Slow speaker
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Sylvan, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Nissa Sympony, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a blue tunic with grey highlights, and long brown pants that bunch up around her shoes. Her hair, while still mostly golden, has prominent grey streaks. She has blue eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a ruthless business woman, a trait she acquired from her father.
History: She served in the navy to pay for her family's outstanding loans. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She has been a successful dealer in antiques buying low and selling high.
Motivation: A need for knowledge about a nearby landmark; and retire the richest woman in the south
Ideals: Entrepeneur, Gifted. Flaws: Secretive. Bonds: Military, Adventurer. Occupation: Fortune-teller
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. 1 Everburning torch.
Chaedi Aloro, Female Elf [Permalink]
Personal [hide]
Description: She wears professional attire. Her auburn hair is kept up in a ponytail inside a top hat. Her eyes are gray and she is always smoking a pipe.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is skeptical of what others tell her and is slow to trust.
History: She was born in the east, but her parents moved at a very young age to the west. She was an apprentice working in her father's forge. She then took over the family business and is one of the better Stableman for hire.
Motivation: She wants to get laid; and she is unsatisfied with her job
Flaws: Shy. Bonds: Attractive, Immigrant, Job, Has a crush. Occupation: Stableman
Voice: Speaks in third person
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Auran, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 sp. Tourmaline (70 gp).
Galiena Springfield, Female Human [Permalink]
Personal [hide]
Description: This woman wears a grey coat over a red low-cut shirt, and a top hat upon her head, and sports empty pouches on her belt. Her hair is cut close to her head. She is baby faced.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She has a habit of throwing herself into exceedingly dangerous situations.
History: Galiena was born the youngest of three triplets. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has since lost track of the people in her past.
Motivation: To unite with her brother.
Ideals: Justice. Flaws: Impulsive, Antagonistic. Bonds: Family. Occupation: Tailor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 6 (-2) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 20 pp. Aquamarine (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
