Millicent Gresham, Female Human [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She is portly but not overly obese. Her hair is short and auburn. Her eyes are green.
Personality: Overbrimming with self-confidence, Millicent isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born in the north to a Sculptor, Millicent learned a great deal about her father's area of expertise. Her divine abilities were realized during a raid on her village. She now owns her own business.
Motivation: Her relatives are trying to arrange a marriage; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Entrepeneur, Gifted. Bonds: Poor, Job, Family. Occupation: Sculptor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Smoky quartz (40 gp).
Adrik Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His hair is long and auburn with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. This gray eyed southerner is not easily forgotten.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Flattery will make him almost putty in your hands.
History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Fighting. Flaws: Terse, Selfish. Bonds: Adventurer, Criminal record. Occupation: Ruler
Voice: Aggressive tone
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp. 4 Antitoxin.
Tordek Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. His white hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a minor phobia of water and hates getting wet.
History: Born in the east to a Stableman, Tordek learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He's also a talented Mortician, but doesn't like to broadcast it.
Motivation: His spouse's relatives view him with great suspicion; and sabotage a competitor
Flaws: Emotional, Fearful. Bonds: Rich, Job, Family. Occupation: Stableman
Voice: Low and grunting
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
Doudra Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has styled her rusty crest well, parting it to the right. Her face is scarred and worn.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She can't help but pocket interesting objects she comes across
History: She was born a particularly ugly child, much to the horror of her parents. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. After a long history of fighting, Doudra and her spouse have recently divorced.
Motivation: She wants revenge against goblins; and a deep hatred of goblins
Ideals: Passionate, Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Enemies. Occupation: Courier
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
Windy In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'10" has a big stupid grin on his face most of the time. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His yellow fur is unkempt and raggedy. His eyes are amber and beady.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Banker business.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and money/treasure
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Banker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 14 (+2) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Bethrynna Meliamne, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is dressed in a clean blue cloak covering her clean studded leather. Her long silver hair is drawn into a two foot long braid. Her green eyes are slightly larger than normal.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: Wants to work out more often; and she feels kind of lost in life
Ideals: Athletic, Gifted, Fighting. Flaws: Depressed. Bonds: Rich. Occupation: Priest
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 pp.
Alexandre Northcott, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a long, brown, dusty cloak. He has styled his auburn hair well, parting it to the right. He is baby faced.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also hits on women, regardless of circumstances.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now mingles about in high society.
Motivation: He has a rivalry with the Church that dominates his actions; and he's attracted to the pc
Ideals: Athletic. Bonds: Adventurer, Has a crush, Criminal record, Rich, Religious. Occupation: Server
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 110 gp.
Sybil Walpole, Female Human [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears just a grey suit. Her hair is always cut to a buzz. She has a dull look in her hazel eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She got into the Weaver business at a young age. She made a point of taking high paying jobs and getting most of it up front. She's also a talented Bricklayer, but doesn't like to broadcast it.
Motivation: She desires power and/or immortality; and obtaining odd cultural dragonborn artifacts is her passion
Ideals: Disciplined, Joker. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Weaver
Voice: Soft and melodious
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Anastrianna Feeny, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she tends to wear a large yellow jacket. Her black hair is heavily combed to the right. Her amber eyes are slightly larger than normal.
Personality: She dislikes all the random violence that takes place in the north. She has all her life been fascinated with music.
History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Anastrianna was left her father's suit of armor and trained in its use and care. She has been a successful dealer in antiques buying low and selling high.
Motivation: She wants nothing more than to rejoin the army; and she is not mentally stable, and does not behave rationally
Ideals: Pacifist, Artistic, Entrepeneur. Flaws: Insane. Bonds: Military. Occupation: Dyer
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. Tiger eye turquoise (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!
