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NPC Generator

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Advanced [show]


Thorin Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: This man is dressed in a clean brown cloak covering his clean studded leather, and sports empty pouches on his belt. His hair is brown and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Thorin grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Insane, Emotional. Bonds: Military, Adventurer. Occupation: Shepherd

Voice: Prounounces S like Z

Attributes [hide]

Thorin Rubyeye, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 350 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Donaar Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His green crest is lengthy and is close to two feet long. He has gold eyes and a green hat with a pastel feather.

Personality: He can speak with the recently deceased. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the south. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant. Occupation: Body Guard

Voice: Draws out vowels

Attributes [hide]

Donaar Yarjerit, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)11 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Brown-green garnet (60 gp).


Social Check DCs


Modean Pain, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has no hair. He is baby faced.

Personality: Eccentric and domineering, Modean will drive conversation. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Modean hails from a village terrorized by drow. Modean was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Modean decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants revenge against drow; and someone believes him a fraud

Ideals: Extrovert. Flaws: Ugly, Hedonist. Bonds: Enemies, Criminal record. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Modean Pain, Male Tiefling Sorcerer 2
Medium (5'8") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)17 (+3) 10 (+0)14 (+2)
Skills Arcana +5, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan, Auran, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 120 pp.


Social Check DCs


Tyna Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a red cloak and cross-gartered black stockings. She is an epitome of beauty. Her long auburn hair is drawn into a two foot long braid. Her face is covered beneath a completely black helmet.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Tyna was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She now spends her time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has passion for adventuring and risk

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Attractive. Occupation: Barrister

Voice: Relaxed voice

Attributes [hide]

Tyna Strongbones, Female Halfling Sorcerer 2
Small (2'9") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 80 gp.


Social Check DCs


Dee TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: This woman typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. She has wavy blonde hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She served in the navy to pay for her family's outstanding loans. Dee was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Dee decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She now mingles about in high society.

Motivation: A rival would like her out of the picture; and she has money and likes to spend it

Ideals: Optimist. Flaws: Insane. Bonds: Rich, Criminal record, Military. Occupation: Bellfounder

Voice: pre-pubescent

Attributes [hide]

Dee TellPenny, Female Halfling Sorcerer 3
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)6 (-2) 15 (+2)11 (+0)
Skills Investigation +0, Nature +0
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 90 pp.


Social Check DCs


Shivering Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She dresses like a well dressed Engraver does. Her beige fur is lengthy and is close to two feet long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her copper eyes.

Personality: She is extraordinarily eccentric. She is lazy, self-centered, vain, and jealous.

History: Shivering was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She has drifted from career to career and currently works as a Engraver.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Athletic. Flaws: Insane, Selfish. Bonds: Job, Attractive. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Shivering Paws, Female Tabaxi Sorcerer 3
Medium (5'8") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1500 sp.


Social Check DCs


Merihim Secret, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man is generally shirtless and showing off his tattooed chest. His black hair is knotted and matted. His fierce white eyes like to dwell on things.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: From birth he was tutored by a cruel and relentless mentor. When Merihim reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his sister recently and the two have been together since.

Motivation: To get a good night's sleep; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Flaws: Insomniac. Bonds: Poor, Military, Mentor, Family. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Merihim Secret, Male Tiefling Sorcerer 1
Medium (5'3") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)17 (+3) 17 (+3)13 (+1)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 13
Languages Common, Auran, Draconic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 60 gp. Jade (130 gp).


Social Check DCs


Pijjirik Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His silver crest is braided into rings. He has red eyes and a black hat with a violet feather.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Pijjirik enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Dyer, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a dyer again

Ideals: Persistence, Fighting. Flaws: Shy, Hedonist. Bonds: Poor, Job. Occupation: Ruler

Voice: Speaks in third person

Attributes [hide]

Pijjirik Verthisathurgiesh, Male Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)14 (+2) 7 (-2)16 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 8
Languages Common, Halfling, Draconic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Nimble Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. Beneath his clothing is a huge mess of scar tissue. His fur, while still mostly gray, has prominent grey streaks. He has a dull look in his blue eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a font of random trivia from the lore and stories he has discovered

History: Nimble was born in the west. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered west to less war torn lands. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Optimist, Logical, Persistence. Flaws: PTSD. Bonds: Slave. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Nimble Of Winter, Male Tabaxi Sorcerer 2
Medium (5'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs

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