Falkrunn Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears a grey shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She is bald on top and has large white tufts of hair around her ears. She tend to wears goggles to shield her eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She was granted arcane powers by her dying brother.
Motivation: Regain custody of her daughter.
Ideals: Joker, Artistic, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Engraver
Voice: Pronounces O like U
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Solid gold idol (600 gp).
Menny Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this woman dresses in blue turtlenecks beneath a yellow coat with violet slacks. She sports a flattop hair cut. Her eyes are amber and she is always smoking a pipe.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is greedy.
Ideals: Philantrophist. Flaws: Antagonistic, Fearful, Disease. Bonds: Rich. Occupation: Knight
Voice: Old thin voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Auran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Arha Hadlee, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and a wedding ring on her left hand. Her chestnut hair is kept up in a ponytail inside a Stetson hat. She has a dull look in her green eyes.
Personality: This woman loves singing and to teach people singing more than just about anything. She would rather hide behind her crafts than deal with other people.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Like her mother and her sister before her, after school she went straight into learning to become a Locksmith. She struck the Locksmith job and began her own company from there.
Motivation: Sabotage a competitor; and she has money and likes to spend it
Ideals: Artistic. Flaws: Shy. Bonds: In love, Military, Job, Rich. Occupation: Locksmith
Voice: Squeaky
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 4 (-3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 40 gp.
Salanop Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her white hair is knotted and matted. Her eyes are likewise gray.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She also is a firm believer in the womanly ideal.
History: Sold as a small child to a wizard, Salanop was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She moved from fad to fad and when she turned 15 she discovered music. She now mingles about in high society.
Motivation: To prove her worth to the world.
Ideals: Artistic. Flaws: Emotional, Impulsive. Bonds: Rich, Mentor. Occupation: Dyer
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 150 gp. Coral (120 gp). Blue quartz (13 gp).
Kasdeya Fealty, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her long white hair is drawn into a two foot long braid. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a bit of a xeno-phobe, disliking non-Tieflings.
History: Gifted from a young age, Kasdeya studied abroad. As a young adult she joined a group advocating for an improvement in Tiefling conditions. She has been saving her money to try and buy her sister's freedom.
Motivation: Doesn't want to be a Jeweler and was forced into it by her family.
Ideals: Athletic, Joker, Gifted. Flaws: Racist. Bonds: Family. Occupation: Jeweler
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Terran, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Aquamarine (700 gp).
Habor Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a black armored body suit, with a simple white line shooting up and back down, and is pretty ugly. His red hair is still thick. His black eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the north. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Sold as a small child to a brothel owner, Habor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants to meet his childhood hero
Ideals: Pacifist, Joker. Flaws: Ugly. Bonds: Mentor. Occupation: Herbalist
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp).
Ar-Kaius Clare, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing a long, black cloak. Beneath his clothing is a huge mess of scar tissue. He keeps his long silver hair kept up in a rat tail. This violet eyed northerner is not easily forgotten.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy and tries to find solutions quickly.
History: He got into the Shepherd business at a young age. He was taken from his home at a very young age. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Selfish, Lazy. Bonds: Slave, Job, Criminal record. Occupation: Shepherd
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Golden yellow topaz (500 gp).
Maegan Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. Her auburn hair is cut jaggedly and amateurishly. She has gleaming, smiling amber eyes.
Personality: She can speak with the recently deceased. She has all her life been fascinated with poetry.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She took every job she could get her hands on, but the opportunities for Halflings in the south were limited. She now spends her time doing works of charity.
Motivation: Her relatives are trying to arrange a marriage; and wants to open a new tavern
Ideals: Entrepeneur, Gifted, Artistic, Philantrophist. Bonds: Immigrant. Occupation: Stableman
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 110 gp. 1 Masterwork Common Melee.
Shivering In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has brown fur. His half smiles and copper eyes are beguiling and draw you in.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born in a small village he learned the ways of the warrior from his mother. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shivering fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Ideals: Opinionated, Justice, Fighting. Flaws: PTSD. Bonds: Attractive, Criminal record. Occupation: Sailor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 150 gp.
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