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NPC Generator

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Advanced [show]


Rolf Braxton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He keeps his long auburn hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and to end his boredom

Flaws: Mundane, Ugly. Bonds: Rich, Mentor. Occupation: Adventurer

Voice: Forgets to breathe while speaking

Attributes [hide]

Rolf Braxton, Male Human Sorcerer 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)11 (+0) 10 (+0)16 (+3)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 sp.


Social Check DCs


Emerald In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Sage. He wears a feathered hat to cover his moderate length beige fur. He has several tiny opal earrings on each ear.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends; and money/treasure

Ideals: Opinionated, Entrepeneur. Flaws: Shy. Bonds: Immigrant, Rich, Adventurer. Occupation: Sage

Voice: Timid voice

Attributes [hide]

Emerald In Woods, Male Tabaxi Sorcerer 2
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 7 (-2)10 (+0)
Skills Insight +0, Performance +2
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 8000 cp. 1 Half-Plate.


Social Check DCs


Hugolina Springfield, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears professional attire. She keeps her long auburn hair kept up in a rat tail. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She has a massive crush on the younger sibling of the Stableman who has hired her part-time. She is a great chef.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Hugolina and her spouse have recently divorced.

Motivation: She wants to get laid; and wants a kiss

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Attractive, Has a crush. Occupation: Stableman

Voice: Loud with bravado

Attributes [hide]

Hugolina Springfield, Female Human Sorcerer 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Darrow Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a white costume with the symbols of the four houses of cards on his torso. He is muscular with a powerful set of arms. His auburn hair is greasy and uncared for. He has gray eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Further he is a bit of a stoner and is frequently out of it.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the north was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Miller

Voice: Speaks with squeezed throat

Attributes [hide]

Darrow Deephollow, Male Halfling Sorcerer 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)10 (+0) 16 (+3)10 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs


Quespa Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her crest is brass and curly. She wears large thick round spectacles.

Personality: Cocky and sure of herself, she believes she is the best Hunter born in the past three hundred years. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From her teen years she was always beautiful and desirable, so people have always doted on her. After months of barely getting by, Quespa managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Money/treasure; and expand her business

Ideals: Athletic. Bonds: Rich, Job, Criminal record, Attractive. Occupation: Hunter

Voice: Speaks in third person

Attributes [hide]

Quespa Jharthraxyn, Female Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)11 (+0) 9 (-1)17 (+3)
Skills Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Makaria Power, Female Tiefling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is renowned for her bright green dresses and hats. She has moderate length purple hair. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is lazy, self-centered, vain, and jealous.

History: A powerful necromancer made her what she is. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Makaria took refuge in the large cave and found the beat up falchion and armor she uses now. She now owns her own business.

Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Selfish. Bonds: Attractive, Job, Mentor, Nature, Criminal record. Occupation: Shepherd

Voice: Nasally tone

Attributes [hide]

Makaria Power, Female Tiefling Sorcerer 2
Medium (5'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)16 (+3) 13 (+1)20 (+5)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon, Orc, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1 Chain shirt.


Social Check DCs


Paymon Agility, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear flannel. His hair is cut close to his head. His ears are large.

Personality: He is business-like. He takes instructions and follows them to the letter. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Paymon was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Farmer

Voice: Middle-eastern accent

Attributes [hide]

Paymon Agility, Male Tiefling Sorcerer 1
Medium (5'4") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)12 (+1) 17 (+3)14 (+2)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 110 gp. Zircon (20 gp).


Social Check DCs


Garl Langston, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His auburn hair is cut short. He has violet eyes and a white hat with a green feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He invites people to come help in his community garden.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Sensitive. Bonds: Nature, Adventurer, Military. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Garl Langston, Male Half-Orc Sorcerer 1
Medium (5'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)8 (-1) 12 (+1)6 (-2)
Skills Nature +1, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs


Mardred Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears professional attire. She keeps her long chestnut hair kept up in a rat tail. She wears a mask on her face.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She is currently in port desperately looking for someone to get her out; and to reunite with her absent mother

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Family, Slave. Occupation: Cook

Voice: Scandinavian accent

Attributes [hide]

Mardred Gorunn, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)12 (+1) 8 (-1)5 (-3)
Skills Animal Handling +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 220 gp.


Social Check DCs

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