Mogg Trowbridge, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. He carries with him a set of monstrous two handed axes on his belt, each one with a aquamarine on the hilt. He wears his white hair up in a very large beehive style do. His skin is flawless and his green eyes scan people very quickly.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Mogg was born with his mother's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Attractive, Adventurer. Occupation: Weaver
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 sp. Red garnet (70 gp).
Fallond Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a fancy grey suit. His hair is chestnut and curly. This gray eyed southerner is not easily forgotten.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a small toy that he constantly fidgets with.
History: Born to a Map Maker, his father struggled to pay the bills. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Navigator.
Motivation: To pay off his debts; and sabotage a competitor
Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Poor, Job, Debt. Occupation: Navigator
Voice: Excited and jittery
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 20 gp.
Ar-Baruk Wentworth, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man does not wear sleeves and tends to eschew shirts when he can avoid it. His broad hat is riddled with cuts and holes. His ears are large.
Personality: He is overprotective of those who hire his services. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of a Dyer, who enjoyed hunting, Ar-Baruk was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love; and to clean up the streets
Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, In love, Nature. Occupation: Fisher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 pp.
Chad Winchester, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing a long, brown, dusty cloak. His auburn hair and beard is wavy and long. He wears large thick round spectacles.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He works hard and plays hard.
History: When he was but 8 years old his parents immigrated from the south. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to work out more often
Ideals: Athletic. Flaws: Depressed, Hedonist. Bonds: Immigrant, Slave, Debt. Occupation: Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 8 (-1) | 5 (-3) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 20000 cp.
Fragrant Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman dresses well, typically a more casual-formal manner. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her fur is cinnamon and very short. She is baby faced.
Personality: Eccentric and domineering, Fragrant will drive conversation. She receives visions of the future at random moments
History: Fragrant hails from a village terrorized by gnolls. She has chosen to use the inheritance that was left to her frivolously. She was granted arcane powers by her dying sister.
Motivation: She is greedy; and a deep hatred of gnolls
Ideals: Extrovert, Gifted. Bonds: Attractive, Rich, Enemies. Occupation: Bellfounder
Voice: High pitched, excited
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 50 gp. Lapis lazuli (16 gp). Golden pearl (130 gp). Rhodochrosite (16 gp). 1 Silver holy symbol.
Flame Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a penchant for wearing a ring with an oversized opal on her right hand. Her fur is red and very short. Her ears are large.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She also has developed a complete distrust of the Slave Trader profession.
History: The child of a Slave Trader, who enjoyed hunting, Flame was taken on many hunting expeditions. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She struck the Cook job and began her own company from there.
Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Criminal record, Job, Nature. Occupation: Cook
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Undercommon, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Eiravel Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and typically wears blue cloth garments or leather armor. He wears a broad hat to hide his balding. His brown eyes are passionate and lively.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He receives visions of the future at random moments
History: Eiravel was born in the north. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and retire the richest man in the north
Ideals: Athletic, Gifted, Persistence, Entrepeneur. Flaws: Shy. Occupation: Fletcher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 1 Banded mail.
Kansif Adley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She is portly but not overly obese. Her golden hair has been sun bleached extensively. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Kansif hails from a village terrorized by dire rats. At a young age her father died while driving off some dire rats. Her mother being the stubborn sort decided to stay and helped train her in greataxe use. Now she works as a singing tutor during her time off.
Motivation: She is currently in port desperately looking for someone to get her out; and a deep hatred of dire rats
Ideals: Fighting, Logical, Artistic. Bonds: Attractive, Enemies, Slave. Occupation: Sailor
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 12000 cp.
Antrara Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her black crest in a pixie cut. She wears a mask on her face.
Personality: She never swears and excessively uses polite adverbs when speaking. She always tries to repair and not replace. It was this mentality that drove her into the Junk Dealer business.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Junk Dealer arts, while her father instructed her in etiquette, music and courtly manner. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She now mingles about in high society.
Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Junk Dealer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 7000 cp. 7 Acid flasks.
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