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NPC Generator

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Advanced [show]


Baz Wakefield, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has done his best to style his chestnut hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Server, his mother struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.

Motivation: Dragonborn compassion.

Flaws: Ugly, Insane, Racist. Bonds: Slave, Poor. Occupation: Cook

Voice: High pitched, excited

Attributes [hide]

Baz Wakefield, Male Half-Orc Sorcerer 1
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 20 pp.


Social Check DCs


Marastyr Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears a brown shirt with thin tan vertical stripes and green pants. She has auburn hair. She is baby faced.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is obsessed with finding treasure.

History: She was born blind and as such lacked many opportunities for work. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Marastyr grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Marastyr. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A rival would like her out of the picture.

Flaws: Antagonistic, Disease. Bonds: Adventurer, Criminal record. Occupation: Barber

Voice: Soft and mumbly

Attributes [hide]

Marastyr Durthane, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)11 (+0) 15 (+2)11 (+0)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 sp. Chrysoberyl (110 gp).


Social Check DCs


Tod Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple red robe with white stripes complete with hood. His Stetson hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Tod was born in the south. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He now spends his time doing works of charity.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.

Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Adventurer

Voice: Hard of hearing, loud

Attributes [hide]

Tod Fatrabbit, Male Halfling Sorcerer 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 6 (-2)12 (+1) 10 (+0)13 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Nirgel Revulsion, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple black robe with white stripes complete with hood. His hair, while still mostly white, has prominent grey streaks. His eyes, though not visible through his cowl, are red.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the west to a Glassblower, Nirgel learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure.

Flaws: Shy, Forgetful. Bonds: Job, Rich. Occupation: Glassblower

Voice: Aggressive tone

Attributes [hide]

Nirgel Revulsion, Male Tiefling Sorcerer 1
Medium (5'8") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 9 (-1)14 (+2)
Skills Religion +4, Stealth +3
Senses Passive Perception 9
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 70 gp.


Social Check DCs


Ahrim Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his warhammer and is in decent physical shape. He has moderate length red hair. His eyes are silver and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Around other people he will do his best to conceal his emotions and appear jolly.

History: Ahrim was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Persistence, Fighting. Flaws: Shy. Occupation: Tanner

Voice: Old Prospector

Attributes [hide]

Ahrim Charisma, Male Tiefling Sorcerer 1
Medium (6'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)15 (+2) 10 (+0)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Just what you see.


Social Check DCs


Juliana Netyoive, Female Half-Elf [Permalink]

Personal [hide]

Description: She prefers to wear yellow clothing when she does not wear armor. She carries a battered morningstar and tarnished scimitar as well. Her red hair is thinning but still full. Her eyes, though not visible through her cowl, are brown.

Personality: She is a Masseuse first and foremost. She believes firmly that knowledge should be universal. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was raised in a island tribe. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Due to her spouse's obsession with being a Animal Trainer they were divorced and she won custody of their son. She worked as a Masseuse, and she later adopted a second son.

Motivation: She is unsatisfied with her job.

Ideals: Fighting. Bonds: Job, Nature, Family. Occupation: Masseuse

Voice: Speaks through clenched teeth

Attributes [hide]

Juliana Netyoive, Female Half-Elf Sorcerer 1
Medium (4'8") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)16 (+3) 14 (+2)16 (+3)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Infernal, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 70 gp.


Social Check DCs


John Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man is perpetually draped in fineries, but all of this concealed by his earthly robes. and is in decent physical shape. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: John was born with his father's beautiful face. He dropped out of school before completing his studies. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Logical. Flaws: Secretive. Bonds: Attractive, Slave, Criminal record. Occupation: Body Guard

Voice: Cold and demanding tone

Attributes [hide]

John Dulmage, Male Half-Elf Sorcerer 1
Medium (5'1") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)13 (+1) 8 (-1)9 (-1)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 150 gp. Chrysoberyl (160 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Kendal, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears a simple grey robe with pastel stripes complete with hood. His brown hair is heavily combed to the left. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Hunter arts, while his father instructed him in etiquette, music and courtly manner. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Assassin again; and expand his business

Ideals: Justice. Bonds: Attractive, Rich, Nature, Job. Occupation: Hunter

Voice: German accent

Attributes [hide]

Gunter Kendal, Male Human Sorcerer 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)15 (+2) 14 (+2)16 (+3)
Skills Stealth +1, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 20 pp. Red-brown spinel (70 gp).


Social Check DCs


Geoffrey Landon, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit, and he perpetually has his hand crossbow ready. His broad hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: Geoffrey wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born a particularly ugly child, much to the horror of his parents. Cursed with vampirism at a very young age, Geoffrey has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting, Disciplined, Joker. Flaws: Ugly, Disease. Occupation: Laborer

Voice: American accent

Attributes [hide]

Geoffrey Landon, Male Human Sorcerer 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)14 (+2) 9 (-1)12 (+1)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 2400 sp.


Social Check DCs

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