Valida Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears suspenders and brown workpants. Her shirt is white, and she wears a heavy brown leather apron most of the time. Her golden hair is slicked back into a classic pompadour. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was raised in a white middle class family as the only child. Valida liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To find somewhere to settle down.
Ideals: Logical. Flaws: Greedy, Mundane. Bonds: Attractive, Nature. Occupation: Carpenter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 250 gp. Large well-done wool tapestry (200 gp).
Kody Clapham, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not trust anyone and sleeps with one eye open.
History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Athletic, Joker. Flaws: Ugly, Insomniac. Bonds: Criminal record. Occupation: Fortune-teller
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 9 (-1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Obsidian (7 gp).
Adelard Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He typically wears yellow cloth garments or leather armor. He is physically well-built. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Adelard is depressed about a lot of things. He tends to be a nihilist. He is harsh and unforgiving.
History: He was born in the east, but his parents moved at a very young age to the south. He made a point of taking high paying jobs and getting most of it up front. He left for the east, certain he would find work there.
Motivation: He feels kind of lost in life.
Flaws: Depressed, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Fisher
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 110 gp. Pink pearl (80 gp).
Lidda Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her white boots flare out at the collars. Her black hair is long and unkept. She wears round tiny glasses practically rammed into her face.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She believes the world needs to unite to get rid of illithids once and for all.
History: She was born in the west, but her parents moved at a very young age to the north. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Painter. She has set out to sabotage the competition.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and she is unsatisfied with her job
Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant, Job. Occupation: Painter
Voice: Cold and demanding tone
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 30 pp.
Joser Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has dyed his greying brown hair a little too much giving a sharp brown color. His hazel eyes dart from person to person.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.
Motivation: To unite with his sister; and to reunite with his absent mother
Ideals: Joker, Fighting. Flaws: Shy. Bonds: Attractive, Family. Occupation: Bowyer
Voice: Scratchy, weak
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 2)
Armor Class 15
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1 Masterwork Thieves’ tools.
Mord Easton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is typically in his Hunter uniform. He wears his auburn hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Mord is depressed about a lot of things. He tends to be a nihilist. He is a great chef.
History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted martial powers by his dying brother.
Motivation: To be a Engraver again; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Job, Nature. Occupation: Hunter
Voice: Loud with bravado
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Nelkin Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he is wearing a perfectly clean shirt and pair of pants. His brown hair is cut jaggedly and amateurishly. His eyes are blue and catlike.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is an amazing painter.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their son. He worked as a Glassblower, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage; and he would like to get married and retire
Ideals: Gifted. Bonds: Attractive, Family, Adventurer, Has a crush. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 4 (-3) | 17 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Gnoll, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Joan Ostoroth, Female Half-Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 5'3". She likes to wear ponchos typically of a light violet in addition to tight pants. She wears her hair in dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is almost excessively polite to everyone, even when angry. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born in a small forest village. Brilliant and gifted she never wanted to apply herself. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She would like to get married and retire; and wants a kiss
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Nature, Has a crush. Occupation: Seamstress
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 120 pp. 1 Masterwork Musical instrument.
Marastyr Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a robe, a symbol of death around her neck, and a trident on her belt. She has slicked back blonde hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: Marastyr is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She receives visions of the future at random moments
History: When she was but 6 years old her parents immigrated from the west. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marastyr fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert, Gifted. Bonds: Attractive, Immigrant. Occupation: Locksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Gnoll, Sylvan, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 230 gp.
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