Eberk Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: 4'0" and muscular, this eastern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is cut jaggedly and amateurishly. His hazel eyes lackadaisically let the world flow into them.
Personality: He loves telling others what to do and how they should feel about things. He misses his home and complains about the freezing weather, even in summer.
History: Born to a pair of adventurers, Eberk grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to protect his home
Ideals: Athletic, Opinionated. Bonds: Immigrant, Adventurer, Job, Guardian. Occupation: Locksmith
Voice: Posh accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Goblin, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Tiger eye turquoise (5 gp). Amethyst (110 gp). White pearl (110 gp). 1 Chain shirt.
Ellyjoybell Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a fancy tan dress. Sporting a silver mohawk this woman's hair draws a lot of attention. She is very pretty but has cold, dead eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She receives visions of the future at random moments
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Cursed with unlife at a very young age, Ellyjoybell has worked very hard to control her curse. She is untrained/undisciplined, which makes her dangerous.
Motivation: Retire the richest woman in the north; and to protect her home
Ideals: Disciplined, Gifted, Entrepeneur. Flaws: Disease, Insane. Bonds: Attractive. Occupation: Body Guard
Voice: Russian accent
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Ignan, Goblin
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Average lock.
Bardryn Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She has wavy silver hair. Her gray eyes are passionate and lively.
Personality: She is almost excessively polite to everyone, even when angry. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in a small village she learned the ways of the warrior from her father. Through the years after Bardryn was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Bardryn's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Bardryn and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy, Secretive, Antagonistic. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp. Sardonyx (50 gp). 4 Holy water.
Ernest Denholm, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He has always had a great fascination with Halfling culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Ernest was born in the west. At a young age he loved to build and create. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. He has dedicated himself to building a better kind of golem.
Motivation: A strong sense of loyalty to Halfling people; and to reunite with his old friends
Ideals: Persistence, Gifted. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Crown-heir
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 140 gp. 1 Masterwork studded leather.
Sumnes Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: She is typically in her Bellfounder uniform. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a deerstalker hat to hide her balding. She wears crescent spectacles with a black brim.
Personality: She loves telling others what to do and how they should feel about things. She invites people to come help in her community garden.
History: Sumnes was raised in a hard working conservative environment. A gifted student she started as a Sculptor, but she got bored and became a Bellfounder. She has worked as a Bellfounder like her father before her.
Motivation: Expand her business; and wants to open a new tavern
Ideals: Opinionated, Philantrophist. Bonds: Job, Attractive. Occupation: Bellfounder
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 13 (+1) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Percival Leighton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a grey costume with the symbols of luck on his torso. His white hair is greasy and uncared for. He has several tiny topaz earrings on each ear.
Personality: Overbrimming with self-confidence, Percival isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ploughman arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his sister before him, after school he went straight into learning to become a Ploughman. He now owns his own business.
Motivation: Further expansion of business; and expand his business
Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Rich, Job. Occupation: Ploughman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 7 (-2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp.
Willow Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red tunic with green highlights, and long pastel pants that bunch up around her shoes. Her skin is fair and her fingers are delicate and long. Her hair, while still mostly red, has prominent grey streaks. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the north to a Ruler, Willow learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She has dedicated herself to building a better trade route.
Motivation: She loathes her own lifestyle; and she'd like to take her coworkers down a peg
Ideals: Logical. Flaws: Emotional, Depressed. Bonds: Job, Adventurer. Occupation: Ruler
Voice: Posh accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Thunderstones.
Naal Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'11" when asserting himself. His auburn hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to make almost anything out of random pieces of junk.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Naal began to lead the lost caravan. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Entrepeneur, Optimist, Gifted. Bonds: Religious, Enemies. Occupation: Barber
Voice: Rolls R's
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Elven, Ignan, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Heavy wooden shield.
Kipper Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a fancy tan suit. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the east to a Miner, Kipper learned a great deal about his father's area of expertise. Through the years after Kipper was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Kipper's father didn't care for him much, and the feeling was mutual. He's also a talented Baker, but doesn't like to broadcast it.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Miner
Voice: Jittery and nervous
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
