Felosial Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is golden and curly. Her eyes, though not visible through her cowl, are gray.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born in the north to a Barber, Felosial learned a great deal about her father's area of expertise. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has worked as a Barber like her father before her.
Motivation: Balancing her hectic life and new Barber responsibilities is difficult; and further expansion of business
Ideals: Athletic. Flaws: Impulsive. Bonds: Rich, Job, Mentor. Occupation: Barber
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 gp. Red spinel (140 gp).
Tricking Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears pastel leather gloves, a pastel jacket, and tight pants. She has moderate length black fur. Her face is scarred and worn.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. A true patriot, Tricking would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She is untrained/undisciplined, which makes her dangerous.
Motivation: She wants nothing more than to rejoin the army; and to find somewhere to settle down
Flaws: Ugly, Mundane, Insane. Bonds: Military, Mentor. Occupation: Blacksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
Philomena Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a weathered and beat up set of banded mail beneath an oversized white coat. Beneath her clothing is a huge mess of scar tissue. Her hair is short and red. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: Philomena wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To settle down with her crush; and wants her loneliness to end
Ideals: Disciplined. Flaws: Ugly. Bonds: Slave, Has a crush. Occupation: Ploughman
Voice: German accent
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Deep green spinel (150 gp).
Maynild Tyndall, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'3". She wears a brown collared shirt and green skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt, and her gloved hand is found clutching a glaive. Her hair is short and black. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is fixated on the number 18. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Laborer arts, while her mother instructed her in etiquette, music and courtly manner. There was a wharf not far from home where she often wandered off to fish. After months of barely getting by, Maynild managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She uses money and sex appeal to get what she needs.
Flaws: Insane. Bonds: Attractive, Criminal record, Rich, Nature. Occupation: Laborer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Heskan Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He has a large green mantle and cape that has been intricately interwoven into his blue robe. He sports a flattop crest cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Heskan lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Cartwright, but he got bored and became a Sailor. He has since lost track of the people in his past.
Motivation: To be a Cartwright again; and his religion dominates his actions
Ideals: Joker. Flaws: Antagonistic. Bonds: Family, Job, Religious. Occupation: Sailor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Terran, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Chain shirt.
Rurik Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His blonde hair has been sun bleached extensively. He has brown eyes and a brown hat with a yellow feather.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Gifted from a young age, Rurik studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to trick people and travel the world for free.
Motivation: Meet up once more with his childhood friend; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Justice, Entrepeneur, Gifted. Bonds: Criminal record, Adventurer. Occupation: Sellsword
Voice: Italian accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Gnome, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Brown-green garnet (140 gp). Tourmaline (140 gp). Deep green spinel (140 gp). Peridot (80 gp). 1 Minor magic item.
Gomory Lancaster, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is well dressed, constantly wearing a grey suit, white shirt, and green tie. He is bald on top and has large white tufts of hair around his ears. This blue eyed southerner is not easily forgotten.
Personality: He is fixated on the number 12. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a crush on the local hunter
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Junk Dealer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 3000 cp.
Mord Wallace, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man wears light armors faded through time and improper care, and a wedding ring on his left hand. He has a long silver beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A powerful slaver made him what he is. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was granted arcane powers by his dying brother.
Motivation: Wishes to resurrect an old love; and find a way to reverse the transformation of his brother
Ideals: Justice, Gifted. Bonds: In love, Mentor. Occupation: Shoemaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 15 (+2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 50 gp.
Fonkin Beren, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of crossbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His white hair is long and unkept. His violet eyes dart from person to person to random spaces in the air.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also is a firm believer in the manly ideal.
History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Entrepeneur, Fighting, Optimist. Flaws: Ugly, Impulsive. Occupation: Sage
Voice: French accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 9000 cp. Blue quartz (16 gp). Moss agate (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!