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NPC Generator

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Advanced [show]


Shane Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man is wearing colorful clothing, dressed as a Tailor. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a criminal king-pin and mafia family His mother had invested heavily in several trade routes and wanted him to inherit them. He has recently gotten a pet goose that steals things from people.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Shy. Bonds: Criminal record, Rich, Adventurer. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Shane Birkenhead, Male Human Sorcerer 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)15 (+2) 12 (+1)14 (+2)
Skills Stealth +0
Senses Passive Perception 11
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Silver pearl (70 gp). 1 Breastplate.


Social Check DCs


Lone Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'10". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a ceremonial dagger. He wears a feathered hat to hide his balding. His eyes are blue and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is frequently practicing swordplay.

History: Sold as a small child to a wizard, Lone was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army

Bonds: Nature, Military, Mentor, Criminal record, Religious. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Lone Blossom, Male Tabaxi Sorcerer 1
Medium (5'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)12 (+1) 15 (+2)13 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 gp.


Social Check DCs


Adelaide Wallace, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a lot of dark rich colors, with gold accents. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are brown.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Adelaide grew up listening to her father's many stories. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She now travels the world, in search of power and loot.

Motivation: She feels the way she acts is they only way to get by in the world; and wants to raise her children well

Ideals: Impeccable. Bonds: Attractive, Family, Adventurer, Immigrant. Occupation: Servant

Voice: Can't modulate volume

Attributes [hide]

Adelaide Wallace, Female Human Sorcerer 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)11 (+0) 16 (+3)8 (-1)
Skills History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp.


Social Check DCs


Eridred Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears professional attire. Her silver hair is lengthy and is close to two feet long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She cannot resist a sob story and will often dote over anyone who has one.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Eridred took refuge in the old dungeon and found the beat up dagger and armor she uses now. She used her abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Philantrophist, Logical. Bonds: Attractive, Nature. Occupation: Body Guard

Voice: Spits and sputters

Attributes [hide]

Eridred Bigtoe, Female Dwarf Sorcerer 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 16 (+3)7 (-2)
Skills Acrobatics +2, Persuasion +0
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 250 gp.


Social Check DCs


Ivellios Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear tan pants and tee shirts. His white hair is singed and shortened. His eyes are a pleasant hazel.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.

History: Ivellios was born in the south. At a young age he loved to build and create. Ivellios was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ivellios decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist, Persistence. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Body Guard

Voice: Soothing and warm

Attributes [hide]

Ivellios Ostoroth, Male Elf Sorcerer 1
Medium (4'9") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)7 (-2) 13 (+1)8 (-1)
Skills Athletics +4, Intimidation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp. Malachite (12 gp).


Social Check DCs


Birel Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of death around her neck, and a bow on her belt. She has a slight overbite and is overall scrawny. Her long blonde hair reaches down to her waist. Her green eyes dart from person to person.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She plays an instrument quite well.

History: The child of a Spice Merchant, who enjoyed hunting, Birel was taken on many hunting expeditions. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: Wants to raise her children well.

Ideals: Fighting, Artistic. Bonds: Attractive, Nature, Family. Occupation: Assassin

Voice: pre-pubescent

Attributes [hide]

Birel Iranapha, Female Elf Sorcerer 1
Medium (4'7") Elf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)11 (+0) 15 (+2)12 (+1)
Skills Performance +3, Stealth +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 60 gp. Red spinel (140 gp).


Social Check DCs


Pandjed Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his hand crossbow. His gold crest is matted, messy, and big. His eyes, though not visible through his cowl, are gold.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He comes from a rich western family. A gifted student he started as a Engraver, but he got bored and became a Locksmith. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Ugly. Bonds: Guardian, Job, Rich. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Pandjed Argenthrixus, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)13 (+1) 15 (+2)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 300 sp.


Social Check DCs


Direcris Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His copper crest is smooth and relatively long. His red eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not trust anyone and sleeps with one eye open.

History: He was born in a small desert village. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Scribe job and began his own company from there.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Fearful. Bonds: Job, Nature. Occupation: Scribe

Voice: Speaks with a cold

Attributes [hide]

Direcris Turnuroth, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 90 gp. Jet (60 gp).


Social Check DCs


Ermina Blakeley, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a grey costume with the symbols of the sun god on her torso. She has styled her red hair well, parting it to the right. Her eyes are violet and catlike.

Personality: She is extraordinarily eccentric. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born in the south her family was never financially stable. Cursed with a spirit at a very young age, Ermina has worked very hard to control her curse. She has been saving her money to try and buy her brother's freedom.

Motivation: Wants to raise her children well.

Flaws: Insane, Disease. Bonds: Immigrant, Family, Poor. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Ermina Blakeley, Female Human Sorcerer 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)13 (+1) 7 (-2)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 500 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs

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