Markosian Sanctuary, Female Tiefling [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears a green vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her green boots flare out at the collars. Her whole body is exceptionally muscular. She has moderate length blue hair. She has several tiny opal earrings on each ear.
Personality: Confrontational and typically high on some drug or another. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Markosian was born in the west. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She moves from town to town, unable to find a place to settle.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Ideals: Persistence. Flaws: Addict. Bonds: Immigrant, Rich, Adventurer. Occupation: Brewer
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 220 gp. 1 Masterwork Common Melee.
Mormo Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears an entirely green suit with black socks and a vest with buckled shoes, he is not a threatening figure. His dark red hair is lengthy and is close to two feet long. He has gleaming, smiling red eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent father.
Ideals: Persistence. Flaws: Selfish. Bonds: Nature, Family. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 18 (+4) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Ignan, Druidic, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 240 gp.
Enidda Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her whole body is exceptionally muscular. She keeps her chestnut hair in a pixie cut. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Enidda hails from a village terrorized by goblins. At some point she was captured by goblins and was tortured. After several years of this she finally managed to escape. She moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with her childhood friend; and revenge
Bonds: Attractive, Immigrant, Adventurer, Enemies, Slave. Occupation: Shoemaker
Voice: Jittery and nervous
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 200 sp.
Hrathy Livingstone, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. She sports a flattop hair cut. Her amber eyes are passionate and lively.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She got into the Navigator business at a young age. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She has drifted from career to career and currently works as a Navigator.
Motivation: Balancing her hectic life and new Navigator responsibilities is difficult; and find a way to reverse the transformation of her sister
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job, Family. Occupation: Navigator
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 8 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp.
Hûra Van Es, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes have a joyful gleam in them most of the time.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Junk Dealer profession.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Like his mother and his brother before him, after school he went straight into learning to become a Tanner. He got away from his former life and has fallen to alcoholism.
Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Tanner
Voice: Stutters
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Borun Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: 3'0" and muscular, this eastern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has done his best to style his silver hair to look like a famous performer. His fierce brown eyes like to dwell on things.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and to clean up the streets
Ideals: Athletic, Gifted. Bonds: Attractive, Guardian, Adventurer. Occupation: Stylist
Voice: Soft and mumbly
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 320 gp.
Keyleth Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: She dresses in blue turtlenecks beneath a grey coat with white slacks. She is portly but not overly obese. Her head has been shaved. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She has always had a great fascination with Gnomish culture. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was raised in a forest tribe. Her mother was a soldier and died while she was still young. Keyleth was left her mother's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion
Ideals: Extrovert. Flaws: Ugly, Racist. Bonds: Nature, Military. Occupation: Sellsword
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Ovina Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a custom-built plate barding that's adorned with grey lining and desert motifs. She wears a colorful flower in her chestnut hair. She has a dull look in her brown eyes.
Personality: She will rave to anyone who will listen. Energy wise she seems alert and responsive.
History: She was born the only child of a wealthy merchant. She was an apprentice working in her mother's forge. She tends to her Stableman job now, and dutifully fulfills any obligations she has.
Motivation: Retire the richest woman in the north; and to be a doctor again
Ideals: Professionalism, Entrepeneur. Flaws: Insane. Bonds: Attractive, Job. Occupation: Stableman
Voice: Low and grunting
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 18 (+4) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Foxilon Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. He has styled his auburn hair well, parting it to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: Overbrimming with self-confidence, Foxilon isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 14th year, his parents were killed by a drow raid, leaving Foxilon alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Foxilon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He feels the way he acts is they only way to get by in the world; and revenge
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Military, Enemies. Occupation: Assassin
Voice: Stutters
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
