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NPC Generator

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Advanced [show]


Oriff Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She wears a brown vest and prefers pastel and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a hunchback. Her red hair is greasy and uncared for. She wears crescent spectacles with a black brim.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She also has developed a complete distrust of the Miller profession.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her childhood dream was to be a Miller, but she was a colossal failure. After a long history of fighting, Oriff and her spouse have recently divorced.

Motivation: Expand her business; and to be a miller again

Flaws: Ugly, Depressed, Antagonistic. Bonds: Job, Immigrant. Occupation: Tailor

Voice: Soothing and warm

Attributes [hide]

Oriff Strakeln, Female Dwarf Sorcerer 1
Medium (3'9") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)10 (+0) 10 (+0)16 (+3)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 70 gp. Silver comb with moonstones (100 gp).


Social Check DCs


Anverth Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. His silver hair, when down, is lengthy. He has gleaming, smiling brown eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Anverth would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Flaws: Disease. Bonds: Immigrant, Military, Rich, Family. Occupation: Crown-heir

Voice: Switch between two voices

Attributes [hide]

Anverth Oomtrowl, Male Gnome Sorcerer 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)15 (+2) 15 (+2)10 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Giant, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: Peridot (60 gp).


Social Check DCs


Diggory Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and carries tridents. His tied-back hair is auburn. His ears are large.

Personality: Overbrimming with self-confidence, Diggory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He would rather hide behind his crafts than deal with other people.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting, Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Diggory Spaulding, Male Human Sorcerer 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 9 (-1)14 (+2)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 400 sp. Freshwater pearl (15 gp).


Social Check DCs


Vadania Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'9" when asserting herself. Her white hair is cut jaggedly and amateurishly. She has gleaming, smiling green eyes.

Personality: Vadania is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her childhood dream was to be a Tanner, but she was a colossal failure. She has drifted from career to career and currently works as a Guard.

Motivation: She is unsatisfied with her job; and she feels kind of lost in life

Ideals: Extrovert. Flaws: Depressed. Bonds: Attractive, Immigrant, Job. Occupation: Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Vadania Xiloscient, Female Elf Sorcerer 1
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)8 (-1) 12 (+1)16 (+3)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Three Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a dagger on it. She keeps her black fur in a pixie cut. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: Three is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Three lived on a farm with her father, near the main road leading to a nearby town. She took every job she could get her hands on, but the opportunities for Tabaxis in the east were limited. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Wants to have a good time and be beloved.

Ideals: Extrovert, Optimist. Bonds: Attractive, Family, Immigrant. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

Three Shoe, Female Tabaxi Sorcerer 1
Medium (5'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 10 (+0)11 (+0)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 4000 cp.


Social Check DCs


Mugrunden Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his blue crest down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mugrunden took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Shy. Bonds: Poor, Military, Nature. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Mugrunden Wystongjiir, Male Dragonborn Sorcerer 2
Medium (6'5") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)9 (-1) 10 (+0)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 350 gp.


Social Check DCs


Manfred Sutton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in grey turtlenecks beneath a white coat with green slacks. His Stetson hat is riddled with cuts and holes. His brown eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small forest village. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and wants to work out more often

Ideals: Athletic, Gifted, Philantrophist. Flaws: Ugly. Bonds: Nature. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Manfred Sutton, Male Human Sorcerer 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)9 (-1) 4 (-3)18 (+4)
Skills Animal Handling -1, Deception +6
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Nala Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She is well dressed, but even with her fine clothing she looks run-down. Her whole body is exceptionally muscular. She has no crest. Her thin eyebrows rest above her beady red eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She works hard and plays hard.

History: She was born in the south. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Depressed, Hedonist. Bonds: Immigrant, Adventurer. Occupation: Stylist

Voice: Raspy

Attributes [hide]

Nala Hshhsstoroth, Female Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)17 (+3) 6 (-2)13 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 8
Languages Common, Terran, Abyssal, Draconic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 30 gp. 1 Masterwork Common Melee.


Social Check DCs


Faral Selevarun, Female Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'8" and dresses well, typically a more casual-formal manner. Her hair, while still mostly brown, has prominent grey streaks. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She feeds upon the attention of others.

History: She is the product a well kept family trust fund and as such has never really known need. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Server. She now owns her own business.

Motivation: Balancing her hectic life and new Server responsibilities is difficult.

Flaws: Addict, Cynical. Bonds: Attractive, Rich, Job. Occupation: Server

Voice: Sore throat, cough

Attributes [hide]

Faral Selevarun, Female Elf Sorcerer 1
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)12 (+1) 6 (-2)15 (+2)
Skills Acrobatics +6, Intimidation +4
Senses Passive Perception 8
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Bloodstone (50 gp).


Social Check DCs

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