Baern Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His skin is fair and his fingers are delicate and long. His golden hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.
Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Baern was born with his father's beautiful face. In his 16th year, his parents were killed by a dire rats raid, leaving Baern alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To prove his worth to the world; and revenge
Flaws: Secretive, Impulsive. Bonds: Attractive, Job, In love, Enemies. Occupation: Carter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Beloril Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in brown turtlenecks beneath a green coat with white slacks. His long red hair reaches down to his waist. He tend to wears goggles to shield his eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He got into the Stylist business at a young age. He was an apprentice working in his father's forge. He has built up a small fortune and can afford his own way.
Motivation: To be a Farmer again; and he wants nothing more than to rejoin the army
Flaws: Antagonistic, Hedonist. Bonds: Job, Rich, Military. Occupation: Stylist
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Infernal, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1700 sp.
Eldeth Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is white and curly. This amber eyed easterner is not easily forgotten.
Personality: Eldeth speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Eldeth enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Eldeth hails from a village terrorized by gnolls. In her 18th year, her parents were killed by a gnolls raid, leaving Eldeth alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Entrepeneur, Impeccable. Flaws: Insane, Hedonist. Bonds: Enemies. Occupation: Dilettante
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 8000 cp.
Dazzazn Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a green collared shirt and grey pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His rusty crest has been sun bleached extensively. He has a tattooed face.
Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.
History: Gifted from a young age, Dazzazn studied abroad. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic, Philantrophist, Gifted. Flaws: Insane. Bonds: Immigrant. Occupation: Tailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Cecily Alston, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She usually wears her brown robe and has her shortspear always slung over her shoulder. She keeps her long golden hair kept up in a rat tail. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Cecily was raised in a hard working conservative environment. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with her old friends; and sabotage a competitor
Ideals: Philantrophist, Justice. Bonds: Family, Job, Adventurer. Occupation: Animal Trainer
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 3000 cp.
Phelaia Quiet, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she is wearing colorful clothing, dressed as a Doctor, and is pretty ugly. Her red hair is drawn into a tight pony tail with a card scrunchie. She has a tattooed face.
Personality: Always inclined to offer people food she seems plenty friendly. Further she is a bit of a stoner and is frequently out of it.
History: She was born in a small mountains village. Like her mother and her brother before her, after school she went straight into learning to become a Doctor. She got away from her former life and has fallen to alcoholism.
Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Nature, Job, Criminal record. Occupation: Doctor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 7 (-2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 pp.
Sammal Subtlety, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His clothes are grease stained in places. His hair is red and curly. His skin is flawless and his gold eyes scan people very quickly.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born several months after his father was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and wants his loneliness to end
Ideals: Philantrophist. Bonds: Poor, Immigrant, Attractive, Military. Occupation: Sellsword
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 8 (-1) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Giant, Goblin
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Shadow Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears silk and lounges about seductively. She sports a flattop fur cut. She wears round tiny glasses practically rammed into her face.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Brewer mother left her crippled. After a long history of fighting, Shadow and her spouse have recently divorced.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Shy, Antagonistic, Disease. Bonds: Attractive. Occupation: Sage
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Druidic, Ignan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Brass mug with jade inlays (600 gp).
Drifting Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear pastel pants and tee shirts. His gray fur is heavily combed to the right. His eyes are likewise yellow. His teeth are white and perfect.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He works hard and plays hard.
History: Born in a small village he learned the ways of the warrior from his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable
Ideals: Philantrophist, Fighting. Flaws: Hedonist. Bonds: Attractive, Criminal record. Occupation: Barkeep
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 2100 sp. Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!