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NPC Generator

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Advanced [show]


Iados Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: He very much looks the part of a Mortician. He wears a broad hat to hide his balding. His eyes are a pleasant black.

Personality: Eccentric and domineering, Iados will drive conversation. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born the only child of a wealthy merchant. His family was turned out during the war. He and his family wandered east to less war torn lands. He inherited the family business which he has now maintained for 5 years.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Entrepeneur. Flaws: PTSD. Bonds: Job, Immigrant. Occupation: Mortician

Voice: Sounds elderly

Attributes [hide]

Iados Larceny, Male Tiefling Sorcerer 1
Medium (6'3") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 70 gp.


Social Check DCs


Dariff Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She has a moderate pudge and is not very fit. She wears her red hair down. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does not believe in violence as a means to an end. She is a dedicated Glassblower but believes her peers are too gung-ho.

History: Her parents moved while she was still in utero so she is the first generation to be born here. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She's also a talented Layabout, but doesn't like to broadcast it.

Motivation: She feels kind of lost in life; and balancing her hectic life and new glassblower responsibilities is difficult

Ideals: Pacifist. Flaws: Fearful, Depressed. Bonds: Job, Immigrant. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

Dariff Deepdelver, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)15 (+2) 5 (-3)11 (+0)
Skills Animal Handling -1, Persuasion +2
Senses Passive Perception 7
Languages Common, Dwarven, Infernal, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 200 sp. Brown-green garnet (100 gp).


Social Check DCs


Habor Patience, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He sports a flattop hair cut. He has a dull look in his red eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Cartwright business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Habor grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Habor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Job, Criminal record. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Habor Patience, Male Tiefling Sorcerer 2
Medium (6'7") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)15 (+2) 16 (+3)8 (-1)
Skills Medicine +5, Nature +4
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1900 sp.


Social Check DCs


Nicholas Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: A 4'9" northern man, he wears a faded coat and loose pants complete with top hat. His black hair is greasy and uncared for. His eyes, though not visible through his cowl, are gray.

Personality: While he acts the brute, he is far gentler than he would appear. Nicholas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in a small plains village. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly, Hedonist. Bonds: Nature. Occupation: Navigator

Voice: Sleepy voice

Attributes [hide]

Nicholas Yaeldrin, Male Half-Elf Sorcerer 1
Medium (4'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)9 (-1) 9 (-1)12 (+1)
Skills Athletics +3, Stealth +0
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Silaqui Lathalas, Female Elf [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, she is an attractive figure. She wears a fine chain shirt which she covers with blue colored cloaks and clothing. She has white hair. She has gray eyes.

Personality: Aggressive, abrasive, and angry, Silaqui embodies much of what other species detest in the Elves. She would rather hide behind her crafts than deal with other people.

History: Silaqui was raised in a hard working conservative environment. She worked as a nervous Assassin and found it very stressful. She ran away from her former home and has been making her living as a Assassin for the past few years.

Motivation: She's repulsed by the PC; and she'd like to take her coworkers down a peg

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Job. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Silaqui Lathalas, Female Elf Sorcerer 1
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)9 (-1) 8 (-1)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs


Thervan Fasharash, Male Elf [Permalink]

Personal [hide]

Description: This man is very fat, and is typically in his Slave Trader uniform. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is afraid of women and trembles around them

History: He was born in the north. Thervan was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thervan decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he has decided he is irredeemable

Flaws: Ugly, Shy. Bonds: Job, Immigrant, Criminal record. Occupation: Slave Trader

Voice: Boston accent

Attributes [hide]

Thervan Fasharash, Male Elf Sorcerer 3
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)7 (-2) 17 (+3)14 (+2)
Skills Arcana +0, Insight +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Two Llamas Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears an entirely pastel suit with tan socks and a vest with buckled shoes. She carries a battered greataxe and tarnished falchion as well. Her brown fur is kept up in a ponytail inside a deerstalker hat. Her green unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Two Llamas will drive conversation. She is skeptical of what others tell her and is slow to trust.

History: The child of a Ploughman, who enjoyed hunting, Two Llamas was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Two Llamas took refuge in the old dungeon and found the beat up falchion and armor she uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Two Llamas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert. Flaws: Disease, Shy. Bonds: Nature. Occupation: Priest

Voice: Smooth and feminine

Attributes [hide]

Two Llamas Shoe, Female Tabaxi Sorcerer 1
Medium (4'11") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)13 (+1) 3 (-4)9 (-1)
Skills Insight -2
Senses Passive Perception 6
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 400 sp. 4 Acid flasks.


Social Check DCs


Drogo Bulsara, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. His top hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He is almost excessively polite to everyone, even when angry. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born into a rich family. Drogo was born on a far eastern desert where he grew up under the tutelage of his father, an expert Body Guard. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Ugly, Shy, Impulsive. Bonds: Rich, Immigrant. Occupation: Body Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Drogo Bulsara, Male Half-Elf Sorcerer 3
Medium (5'6") Half-Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)17 (+3) 7 (-2)10 (+0)
Skills Athletics +3, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Elven, Gnoll, Terran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 700 sp. 1 Chain shirt.


Social Check DCs


Orryn Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a blue vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has silver hair. He has green eyes and a blue hat with a grey feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and his religion dominates his actions

Flaws: Ugly, Shy, Insane. Bonds: Criminal record, Religious. Occupation: Shipwright

Voice: Farmer accent

Attributes [hide]

Orryn Wildwander, Male Gnome Sorcerer 2
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)13 (+1) 9 (-1)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 320 gp. 1 Simple lock.


Social Check DCs

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